D&D 5E [5E]Sunless Citadel Rogues' Gallery (Charwoman Gene)

DeJoker

First Post
Zathras2.jpg
Zath'ras
Rogue 1 Wizard 1
[sblock="Adventuring Information"]Male Svirfneblin Rogue 1 / Wizard 1 Lawful Neutral
Armor Class : 14 (Leather)
Hit Points : 14 (1d8/1d6)
Speed : 25 ft
Attributes/Modifiers
STRCONDEXINTWISCHA
91216161210
-1+1+3+3+1+0

Saving Throws
STRCONDEXINTWISCHA
-1+1+5+5+1+0

[/sblock]
[sblock=Skills]
Skill NameTotalStatBonusProf
Acrobatics+5DEX+3+2
Animal Handling+1WIS+1+0
Arcana+5INT+3+2
Athletics-1STR-1+0
Deception+0CHA+0+0
History+3INT+3+0
Insight+1WIS+1+0
Intimidation+0CHA+0+0
Investigation+5INT+3+2
Medicine+1WIS+1+0
Nature+3INT+3+0
Perception+5WIS+1+4
Performance+0CHA+0+0
Persuasion+0CHA+0+0
Religion+3INT+3+0
Sleight of Hand+3DEX+3+0
Stealth+7DEX+3+4
Survival+1WIS+1+0
[/sblock]
[sblock=Magic]Spell Casting
Cantrips : (Chill Touch, Gust, Mage Hand, Prestidigitation)
Spell Book :
1st Level (Chromatic Orb, Comprehend Language-r, Detect Magic-r, Find Familiar-r, Identify-r, Magic Missile)​
Memorized : (4) (Chromatic Orb, Comprehend Language, Detect Magic, Magic Missile)
Spell DC : 13
Spell Attack : +5
Ritual Casting : May cast ritual spells directly from one's spell book
Arcane Recovery : Short Rest can regain Spell Slots (1 Level)​
[/sblock]
[sblock=Equipment]Combat List
Quarter Staff (Arcane Focus) (5 gp / 4 lbs)
Dagger 2 (2 gp / 1 lbs each)
Shortbow (25 gp / 2 lbs)
Quiver 20 Arrows (1 gp / 1 lbs)
Leather Armor (10 gp / 10 lbs)
Common Clothes (5 sp / 3 lbs)
Belt Pouch (5 sp / 1 lbs)
Diamond (50gp Spell Foci)
Pearl (100gp Spell Foci)​
Remaining Gear
Backpack (2 gp / 5 lbs)
Healers Kit (5 gp / 3 lbs)
Spell Book (50 gp / 3 lbs)
Bedroll (1 gp / 7 lbs)
String 10 ft (? / --)
Bell (1 gp / --)
Candles 5 (1 cp each / --)
Ink (Bottle) (10 gp / --)
Rations 5 days (5 sp / 2 lbs each)
Scroll Case (1 gp / 1 lbs)
Letter from Mentor (priceless / --)
Parchment 7 (1 sp / --)
Stylus (2 cp / --)​
Tinderbox (5 sp / 1 lbs)
Waterskin (1 cp / 1 lbs empty / +4 lbs full)​
[/sblock]
[sblock="Character Profile"]Personality
Trait :
Zath'ras be liking nothing more than good mystery. Zath'ras be liking to be getting to root of mystery or problem to be better analyzing it. If disagreeing occurs, Zath'ras be listening to all sides, then be making decision about what Zath'ras be doing.​
Ideal :
Emotions should not be clouding ones thinking for Zath'ras be knowing that bettering of oneself is being ultimate goal. Zath'ras also be knowing path of improving be through acquiring all forms of knowledge. For knowing is where true power be residing. Zath'ras be also knowing that emotions be muddying mental waters therefore be causing much confusing that be causing truth to appearing to be lies.​
Bond :
Zath'ras be owing great debt, Zath'ras can never be repaying. Zath'ras mentor be seeing in Zath'ras, things Zath'ras not being knowing. Mentor be making Zath'ras what Zath'ras is being today. Zath'ras be having many family, but Zath'ras not be seeing family in very long time. Zath'ras not be knowing how they be doing. One day, Zath'ras be seeing family again. Perhaps Zath'ras be showing them then better way to be living.​
Flaw :
Zath'ras be doing almost anything to be getting valuable knowledge. Zath'ras be risking maybe too much some day, to be finding lost knowledge that be ancient. Zath'ras not be saving those that not be saving themselves. Zath'ras be knowing in life strong be thriving and weak be perishing. However, Zath'ras be helping someone but only if they be wanting to be bettering themselves. Zath'ras be knowing that lessons must be difficult. For Zath'ras be knowing that willingness of mind only be proven by great determination.​
Description
Zath'ras be standing mighty 2 feet 8 inches tall and be weighing massive 110 lbs. Zath'ras eyes, bushy eyebrows, beard and mustache be standing out by being very white against Zath'ras rather leathery dark gray skin. Zath'ras be plainly dressing. Zath'ras be wearing leather armor and traveler's clothing which be better if being drabber and darker in color. Zath'ras be always wearing froppish hat, that Zath'ras mentor be giving to him, to be hiding Zath'ras bald pallette. Not that Zath'ras be concerning hiding baldness. Zath'ras be knowing that men of Zath'ras race be bald at young age. Zath'ras just really be liking hat.​
[/sblock]
[sblock=Background]Back Story
For Zath'ras it started many years ago deep below the surface within the hidden community of his people, the Svirfneblin but referred to by surface dwellers as deep gnomes. His people were quite guarded and suspicious of outsiders, but they had good reason to be and they were all taught from a young age what those reasons were. Still while the outside world was not to be trusted, those of the community and those accepted as part of the community were to be trusted and loved. For the most part, it was rare for any of those that were a part of the community to have a desire to leave. Still there were some of those rare elements, and to some degree Zath'ras was one of them. It was not that he did not love his home and family because he did so greatly, it was just that he had this itch he just could not seem to scratch while he was there. To help perhaps desuade this itch some, he joined the exploration faction. He was not the physical kind so they taught him how to be sneaky and function as a scout.

It was on one of their outings that Zath'ras' whole life would take a major change in direction. Someone had discovered a tower complex near one of the surface exits that appeared to be abandoned. So of course an exploration unit was dispatched to investigate. The trip there went fairly smoothly, and the got inside with only some minor injuries as the place had traps, which was to be expected. Still at some point during the investigation Zath'ras found a hidden library workroom and immediately got lost in its contents. Never had he seen a surface world wizard's workroom or library before. The things it held were just mind boggling. It prsented all manner of things that he had never seen in the down below. He could not read much of it, but some of the books had pictures of creatures he could only imagine what they were all about and it was something he would eventually learn that his imaginations had been way off.

Unbeknownst to Zath'ras the rest of the exploration crew had run afoul the residents of the place, for it was not actually abandoned as had been thought. Some made it out, and a few did not. Those that made it back, simply believed that Zath'ras was one of the not so fortunate and given up for dead as was mostly likely the case anyway. Zath'ras never would fault those for that assumption either, had things gone bad for him. However they did not go bad. The wizard, having chased away the invaders, was going about business as normal when he discovered Zath'ras in his workroom. He was going to eradicate the pest but noticed a few things and instead simply froze Zath'ras in place. He then investigated what Zath'ras had been up to. After looking things over he decided that he could use someone to clean up the mess that had been created by this ones compatriots and this one might prove useful for other things as well. So instead of killing Zath'ras he made a deal with him. Serve him for a few years, and he could live. It was not really a deal that Zath'ras could refuse nor was it one that he, in his heart of hearts, even wanted to refuse. Still serving the Wizard was not the most pleasant of chores neither but a deal was a deal that and the Wizard made sure that Zath'ras did not break the deal by sealing with magic.

Time passed and Zath'ras spent many hour within the workroom learning to mix various ingredients and tend to various processees. As well as much more menial tasks of cleaning up the mess created by their intrusion as well as the various other things the facility needed to make it hospitable to its main resident. Eventually there came an break in the normal regiment of the place. A friend of the Wizards came to stay. Zath'ras was assigned to helping him and serving him as well. He came to learn that this friend was in fact the Wizard's nephew who had come to do some extensive studying and intensive learning. The Wizard had a very cut and dry method of teaching, something Zath'ras had come to understand some although he was not being taught all that much. For the Wizard believed that to learn magic you had to needle point focussed and as powerfully determined as the forces of nature. So the tasks he gave to one to aid them in learning were always the most difficult ones that he felt the individual could just barely not solve. So as Davonshaw was struggling with one of these lessons, and Zath'ras was serving him his dinner, Zath'ras made a comment about the problem that actually opened a door that Davonshaw had not considered and he was able to solve the problem much more quickly to his Uncle's amazement. This of course was not without its consequences for this meant that his Uncle then increased the difficulty of the next lesson accordingly which put it well beyond Davonshaw's reach but not beyond a Davonshaw and Zathras collaborative reach. As such the two actually became fellow students of a sorts.

This collaborative work eventually was discovered by Davonshaw's Uncle and this gave him a whole new view of his servant and as such he asked if Zath'ras would like to learn these things. Zath'ras by now was totally smitten with the things he had learned and definitely wanted to learn more and acknowledged that fact. The Wizard than had two students and he set before them both different tasks to complete in the manner he was apt to do. Things became much more difficult, and yet at the same time much more enjoyable. The collabortive efforts of Davonshaw and Zath'ras did not end, but they did take on a wholly different venue for now they were actually helping each other and they had the feeling that the problems that each was given was with the understanding that they would collaborate on the tasks. However, the time for Davonshaw to depart was inevitable as Davonshaw had not intention of being a Wizard, for his path lay elsewhere. As such, one day Davonshaw thanked his Uncle for all the help and informed him that he was going to be heading out. His Uncle understood but then asked his Nephew if he go with Zath'ras and help him gather some information on a defunct dragon cult that had operated out of a locally famous place called the Sunless Citadel as Zath'ras was not all that well acquainted with the world at large and as such could use a capable guide, and preferable someone we all could trust.

Everything had gone well, right up to the point where at the bottom of a ravine just inside the entrance to the Sunless Citadel the two were set upon and overwhelmed by six goblins. The goblins then took them inside and locked them in a room where they fed them roughly on a daily basis while arguing over what they were going to ultimately do with them.​
[/sblock]
[sblock=CharacterBuild]Race : Svirfneblin (Deep Gnome)
Attributes : INT +2 DEX +1
Base Speed : 25 ft
Senses : Dark Vision 120 ft
Gnome Cunning : Has Advantage on Int, Wis, Cha Saves vs Magic
Stone Camouflage : Advantage Stealth (Hide in Rocky Terrain)
Languages : Common, Gnomish, Undercommon​

Attributes via 27 Point Buy
STRCONDEXINTWISCHA
PtBuy91215141210
Race+1+2
Total91216161210

Background : Sage (Alchemist/Wizard's Apprentice]

Proficiency

Skill : Arcana, Investigation

Tool : Alchemists Supplies​
Languages : Draconic
Feature : Researcher
When the character attempts to learn or recall a piece of lore, if they do not know that information, they often know where and from whom they can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your GM might rule that the knowledge the character seeks is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.​
Starting Background Equipment :
Ink (Bottle), Stylus, Dagger, Letter from Mentor, Common Clothes, Belt Pouch, 10 gold​

Level 1 Class : Rogue 1
Hit Die : 1d8
Hit Pts : 9
Class Proficiency
Armor : Light
Saves : Dexterity, Intelligence
Weapon : Simple, Long Sword, Rapier, Short Sword, Hand Crossbow
Skill : Acrobatics, Perception, Slieght of Hand, Stealth
Tool : Thieves Tools​
Class Features : Expertise (Perception, Stealth); Sneak Attack (+1d6); Cantrip (Prestidigitation) (alternated for Thieves Cant which is then acquired at 2nd level instead of a Cantrip)
Starting Class Equipment
Dagger 2, Shortbow, Quiver w/20 Arrows, Leather Armor, Backpack, Bag of 1,000 Ball Bearings, String 10 ft, Bell, Candles 5, Crowbar, Hammer, Pitons 10, Hooded Lantern, Oil Flask 2, Ration 5 days, Tinderbox, Waterskin, Hempen Rope 50 ft​

Starting Equipment Adjustments
Hempen Rope 50 ft (1 gp) >>> Scroll Case (1 gp)
Pitons 10 (5 sp), Oil Flask 2 (2 sp) >>> Parchment 7 (7 sp)
Bag of 1,000 Ball Bearings (1gp) >>> Bedroll (1 gp)
Hooded Lantern (5 gp) >>> Healer's Kit (5 gp)
If Arcane Focus is just an expensive Quarter Staff (5 gp)
Crowbar (2 gp), Hammer (1 gp), Dagger f/Background (2 gp)​

Starting Equipment Finalized List
Quarter Staff (Arcane Focus) (5 gp / 4 lbs)
Dagger 2 (2 gp / 1 lbs each)
Shortbow (25 gp / 2 lbs)
Quiver 20 Arrows (1 gp / 1 lbs)
Leather Armor (10 gp / 10 lbs)
Common Clothes (5 sp / 3 lbs)
Belt Pouch (5 sp / 1 lbs)
Backpack (2 gp / 5 lbs)
Healers Kit (5 gp / 3 lbs)
Spell Book (50 gp / 3 lbs)
Bedroll (1 gp / 7 lbs)
String 10 ft (? / --)
Bell (1 gp / --)
Candles 5 (1 cp each / --)
Ink (Bottle) (10 gp / --)
Rations 5 days (5 sp / 2 lbs each)
Scroll Case (1 gp / 1 lbs)
Letter from Mentor (priceless / --)
Parchment 7 (1 sp / --)
Stylus (2 cp / --)​
Tinderbox (5 sp / 1 lbs)
Waterskin (1 cp / 1 lbs empty / +4 lbs full)​

Level 2 Class : Wizard 1
Hit Die : 1d6
Hit Points : +5
Class Proficiency : None
Class Features : Spell Casting, Ritual Casting, Arcane Recovery
Cantrips 3 (Chill Touch, Gust, Mage Hand)
1st Level Spells (6) (Chromatic Orb, Comprehend Language-r, Detect Magic-r, Find Familiar-r, Identify-r, Magic Missile)​
[/sblock]

 
Last edited:

log in or register to remove this ad

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top