doctorbadwolf
Heretic of The Seventh Circle
This is a non-statement. It means nothing.And if casuals ignore them their opinions dont matter.
Not remotely the same. Not even in the same ballpark.2E to 3E made that transition. Grognards raged.
This is a non-statement. It means nothing.And if casuals ignore them their opinions dont matter.
Not remotely the same. Not even in the same ballpark.2E to 3E made that transition. Grognards raged.
I don't claim my preference is more popular (it really isn't), but for me it is superior.Then you have a niche product. Nothing wrong with that just dont claim its superior/more popular.
But if you have big product to niche product thats a bigger problem than niche product to begin with.
This is a non-statement. It means nothing.
Not remotely the same. Not even in the same ballpark.
Though you probably intend this as sarcasm, it's also quite true. Just make it...You know, we can save a LOT of time if we just reduce the DMG to "figure it out yourself".
Encounter balance? Figure it out yourself.
Treasure distribution? Figure it out yourself.
World building? Figure it out yourself.
Monster creation? Figure it out yourself.
Campaign management? Figure it out yourself.
Think of all the magic items you could fit in the book if you stop using it to tell DMs how to play!
I disagree. The point of a healer is to mete out those healing resources wisely.No, I’m not. I’m speaking purely about mechanics.
HS don’t do this. The same amount of stuff is being tracked, and it is less complex for everyone to track their own stuff rather than having some classes require tracking stuff for everyone and weighing the use of resources for the whole group.
It is simpler to mark that you used 1 HS than it is to have a strategic chat with the party cleric about how badly you do or don’t need them to use a healing spell on you.
As in, everyone has self-healing abilities beyond simple resting? No thanks.It is simpler to have all healing work the same way for everyone.
Figure it out yourself is useful for when you have someone who knows the rules and is interested in learning a style, but it's absolutely terrible for teaching the basics. Put another way, I would never buy a car whose operatiing manual says "figure it out yourself".Though you probably intend this as sarcasm, it's also quite true. Just make it...
Encounter balance? Figure it out yourself. Here's some basic tips and pointers.
Treasure distribution? Figure it out yourself. See our published adventures for examples if needed.
World building? Figure it out yourself. Here's some examples and ideas; see our published setting guides for others.
Monster creation? Figure it out yourself, using the published monsters as guidelines and for ideas, tips, and inspiration.
Campaign management? Figure it out yourself. Here's some more basic tips and pointers.
...and you're not too far from ready to rock. What's needed are those tips, pointers, and examples; presented as rough guidelines and ideas rather than hard-coded rules or instructions.
Seriously, many DMing skills are something self-taught to suit one's own aims and methods, and largely can't be learned from a book. Given that, we simply have to assume and accept that there's inevitably going to be rookie mistakes here and there.
Figure it out yourself is useful for when you have someone who knows the rules and is interested in learning a style, but it's absolutely terrible for teaching the basics. Put another way, I would never buy a car whose operatiing manual says "figure it out yourself".
I think the easy way is just to have the DM run a round tracker at the top of the DM screen, or a round-tracking die. On initiative count 0, it goes up by 1.Conceptually, the idea seems sound though the numbers could use some tweaking. If the goal-length for an encounter is 3 rounds then most abilities should only be usable twice before temporary shutdown (also maybe only 2 or 3 rounds), so as to force those do-I-use-it-or-not decisions to occur much more often.
That said, I think any exhaustion mechanic should be part of, or quickly lead to, a death spiral; that's the whole point, you're running out of gas to the point where either you're gonna die or your foe is and it's gonna happen soon.
Practically, though, I wonder if tracking this stuff would become a female-dog for the more casual players at the table.
Teaching the basics IMO is what starter sets are for.Figure it out yourself is useful for when you have someone who knows the rules and is interested in learning a style, but it's absolutely terrible for teaching the basics. Put another way, I would never buy a car whose operatiing manual says "figure it out yourself".
Have you seen the BECMI'S system? It makes 5e's system look like elementary school math..Old D&D dudnt entirely lack guidelines for encounter design.
4e MATH was bad. It was fixed come MM2. That's not a failing of Challenge rating though. Still rather have 72 pages of errata than TSR saying "I don't know, what do you think we are, game designers?!"CR is also a but of an art form. 4E screwed that up majorly hence monster vault. 72 pages of errata as well.
It was a result of the arms race between PCs using broken splats and monsters designed not to die before they can even act. Then again, D&D since the 1980s didn't view combat as a fail state so they wanted fights that were dynamic and lasted a few rounds. The whole premise of this thread has been that D&D combat ends up ac race to nuke the monsters before they can act and how monsters don't advance quick enough to meet the churn of splats and charops.They also screwed up individual monster design making insanely tough critters for their CR. 3E-5E are all guilty of that 1 lol.