D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

I think that is because leadership and shareholders need their yachts, and the designers and other employees need their food. They can make a smaller, less succesful game appealing to a smaller crowd, but it won't feed as many mouths and float as many boats. That's just the nature of it.
And yet every other company makes smaller, less financially successful RPGs than D&D, and many of them have been doing so for quite some time. WotC's way is not just the nature of it.
 

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And yet every other company makes smaller, less financially successful RPGs than D&D, and many of them have been doing so for quite some time. WotC's way is not just the nature of it.

It is assumed far as WotC is concerned. They're about 4 times larger than everyone else combined.

Theres some things theyre not gonna do period. Eg remove dailies from D&D entirely.

Everyone on ENworld will bitch and moan of course. Theyre not very good at producing though. Steampunkettes better in that regard but said its a lot of work and not really financially viable with art etc.
 

It is assumed far as WotC is concerned. They're about 4 times larger than everyone else combined.

Theres some things theyre not gonna do period. Eg remove dailies from D&D entirely.

Everyone on ENworld will bitch and moan of course. Theyre not very good at producing though. Steampunkettes better in that regard but said its a lot of work and not really financially viable with art etc.
Don't get me started on the inflated importance of art.
 

Don't get me started on the inflated importance of art.

It works though. Alit of newer players value it highly and dont have anything to compare it to quality wise.

I've been rereading 3.5 and Pathfinder. Quality wise a lot of the adventures blow WotC 5E out of the water.

The arts not good though these days. Paizo gas excellent cartography though.

One of my players is a newer. He's really enthusiastic about buying stuff. Even he's figuring out not everyone loves WotC and its not coming from us vs youtube or whatever.

He asked ne "how long do you think 5.5 will last?". Context have I wasted my money.

Told him 3 years minimum and in any event if we like it we can play it regardless. Good product to him is pretty art and he loved Descent into Avernus (never played or ran it). I dont regard it as a good adventure decent source book though.
 
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A good counter example might be Games Workshop, who has their two main-line games and then a host of side games all over the gamut of mini wargaming (fantasy sports! skirmish size games! high scale battles! mini-based-TTRPG things! an entire publishing and animation house! & etc).
 

It is assumed far as WotC is concerned. They're about 4 times larger than everyone else combined.

Theres some things theyre not gonna do period. Eg remove dailies from D&D entirely.

Everyone on ENworld will bitch and moan of course. Theyre not very good at producing though. Steampunkettes better in that regard but said its a lot of work and not really financially viable with art etc.
I'm considering just throwing up a Patreon to see who might support the project along the way.

Do weekly design updates, polls for material people want to see, things like that. Maybe even do raffles for one person a month to just tell me what they want and have me make it for them, specifically.
 

I'm considering just throwing up a Patreon to see who might support the project along the way.

Do weekly design updates, polls for material people want to see, things like that. Maybe even do raffles for one person a month to just tell me what they want and have me make it for them, specifically.

You do you lol. Are you on discord today?
 



And yet every other company makes smaller, less financially successful RPGs than D&D, and many of them have been doing so for quite some time. WotC's way is not just the nature of it.
And every other company is smaller, which means less employees. Presumably unintentionally you're saying it's okay if WotC would fire a bunch of game designers if that would shrink the company so they can get by making smaller games with smaller audiences. Though I am not sure why it would need to be specificially WotC making a small game called D&D. What would that grant you that a differently-named company and game couldn't?
 

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