Jeff Carlsen
Adventurer
First, I would try to determine what "complete" version of the game would look like. I'd consider what products or sets of products would really add to the game. For me, those are:
Advanced monster books organized by monster type.
Advanced Race Books
Campaign Style Books
Campaign Settings
While I'm not certain that each setting needs the same treatment, the default model I would use includes three books for each setting. One would contain the history, economics, culture, deities, and player options for the setting. One would be an atlas, and the last would contain all the factions, monsters, and other DM specific material. Something like this:
Release Schedule
I like the concept of the big storylines. Two each year sounds great, though I'd like to see a variety, where sometimes the adventure is a big level 1-15 path, and sometimes its a collection of thematic adventures. I would also release one book in support of each storyline. Once per year it would be a monster book, and the other would be a campaign style book. Thus, one year you could have an undead themed sourcebook and adventure, and then a war themed book and adventure.
I'd also put out a new campaign setting every other year. During one of the off years, I'd release the two race books. The total would be about 4-7 books per year, including the adventures.
Finally, I'd bring back the magazines, though in a different form. Probably as online articles with quarterly print compendiums (softcover). A subscription would be offered, but stores could get them in as well, so they regularly have something new to sell.
In Ten Years
The total number of books in 2025 would include 3 core books, 15-20 sourcebooks, up to 15 campaign setting books, 20 adventure books, and 40 quarterly compendiums.
Advanced monster books organized by monster type.
- Draconomicon (dragons),
- Lords of Madness (abberations)
- Libre Mortis (undead)
- Book of Monsters (monstrosities)
- Natural Threats (beasts, plants, and oozes)
- Book of People (giants and humanoids)
- Book of Outsiders (fiends, celestials, elementals)
Advanced Race Books
- Complete Common Races (dwarves, elves, halflings, and humans)
- Complete Exotic Races (everything else)
Campaign Style Books
- Heroes of Battle (war campaign)
- Heroes of Horror (horror campaign)
- Heroes of Intrigue (political campaign)
- Oriental Adventures
- Psionics Handbook
- Epic Level Handbook
Campaign Settings
While I'm not certain that each setting needs the same treatment, the default model I would use includes three books for each setting. One would contain the history, economics, culture, deities, and player options for the setting. One would be an atlas, and the last would contain all the factions, monsters, and other DM specific material. Something like this:
- Forgotten Realms: Adventurer's Handbook
- Forgotten Realms: Atlas of Faerun
- Forgotten Realms: Factions and Foes
Release Schedule
I like the concept of the big storylines. Two each year sounds great, though I'd like to see a variety, where sometimes the adventure is a big level 1-15 path, and sometimes its a collection of thematic adventures. I would also release one book in support of each storyline. Once per year it would be a monster book, and the other would be a campaign style book. Thus, one year you could have an undead themed sourcebook and adventure, and then a war themed book and adventure.
I'd also put out a new campaign setting every other year. During one of the off years, I'd release the two race books. The total would be about 4-7 books per year, including the adventures.
Finally, I'd bring back the magazines, though in a different form. Probably as online articles with quarterly print compendiums (softcover). A subscription would be offered, but stores could get them in as well, so they regularly have something new to sell.
In Ten Years
The total number of books in 2025 would include 3 core books, 15-20 sourcebooks, up to 15 campaign setting books, 20 adventure books, and 40 quarterly compendiums.