Astrosicebear
First Post
Attacks of opportunity, love em, or hate em, they served a purpose in systems full of tactical combat rules, but do they deserve to be core, or for that matter even involved in D&D next?
Attacks of opportunity as written provided a punishment for DM's to hand out to players trying things they 'shouldnt' be doing in combat, and provided a deterrent in the ruleset for those players to even think of having their wizard attempt to disarm the half orc barbarian. It was a way to speed gameplay along, as most players knew what provoked and didnt, and could skip by those possible clumsy actions of disarm, bullrush, trip etc, and get down to the meat of hack'n'slash.
But in a system founded upon the ideas of quick, easy combat, and a ruleset that seems (at this point) to favor DM empowerment, are AoO's even necessary?
If the system is streamlined enough, I favor no AoOs. In a system designed to be empowering to player thoughtfulness and DM arbitration, AoO's are no longer necessary. We have reports stating that characters were basically swinging from chandeliers, or jumping on tables and kicking swords from baddies hands, and no reports of complex mechanics or DM's saying no.
Do attacks of opportunity even have a purpose in D&D next? Should they even be considered for the 'tactical combat' module?
Attacks of opportunity as written provided a punishment for DM's to hand out to players trying things they 'shouldnt' be doing in combat, and provided a deterrent in the ruleset for those players to even think of having their wizard attempt to disarm the half orc barbarian. It was a way to speed gameplay along, as most players knew what provoked and didnt, and could skip by those possible clumsy actions of disarm, bullrush, trip etc, and get down to the meat of hack'n'slash.
But in a system founded upon the ideas of quick, easy combat, and a ruleset that seems (at this point) to favor DM empowerment, are AoO's even necessary?
If the system is streamlined enough, I favor no AoOs. In a system designed to be empowering to player thoughtfulness and DM arbitration, AoO's are no longer necessary. We have reports stating that characters were basically swinging from chandeliers, or jumping on tables and kicking swords from baddies hands, and no reports of complex mechanics or DM's saying no.
Do attacks of opportunity even have a purpose in D&D next? Should they even be considered for the 'tactical combat' module?