Ahnehnois
First Post
Let's see:
*Spells usable on a per day basis
*Huge charts of spells known and spells per day of each level
*Magic that doesn't drain or harm the user
*Magic that always works and always works as intended
*Assumed access to all kinds of high-power spells by virtue of level
***
Nope, I wouldn't miss any of those things.
Magic should be magical. It should be hard to cast, dangerous to everyone, and it most certainly should not be balanced by a daily allotment of spells. (4e did not fix anything by giving quasi-Vancian magic to all classes, even those without magic).
I don't mind seeing some form of Vancian magic pop up as an option, but I want magic taken in a new direction.
				
			*Spells usable on a per day basis
*Huge charts of spells known and spells per day of each level
*Magic that doesn't drain or harm the user
*Magic that always works and always works as intended
*Assumed access to all kinds of high-power spells by virtue of level
***
Nope, I wouldn't miss any of those things.
Magic should be magical. It should be hard to cast, dangerous to everyone, and it most certainly should not be balanced by a daily allotment of spells. (4e did not fix anything by giving quasi-Vancian magic to all classes, even those without magic).
I don't mind seeing some form of Vancian magic pop up as an option, but I want magic taken in a new direction.
 
				 
 
		
 
 
		 
 
		 
 
		 All joking aside, I think they should be balanced around the idea that they do different things well. Spells that impinge on other classes, such as Stoneskin and Tenser's Transformation, should be left on the cutting room floor.
 All joking aside, I think they should be balanced around the idea that they do different things well. Spells that impinge on other classes, such as Stoneskin and Tenser's Transformation, should be left on the cutting room floor. 
 
		 Fire-and-forget serves to rein them in, at least a bit.
  Fire-and-forget serves to rein them in, at least a bit. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		