|6 (-2)||17 (+3)||13 (+1)||11 (+0)||12 (+1)||14 (+2)|
|24 (+7)||17 (+3)||24 (+7)||23 (+6)||20 (+5)||24 (+7)|
|Unicorn Elder||Challenge 7|
|Large celestial, lawful good||2,900 XP|
|20 (+5)||16 (+3)||17 (+3)||12 (+1)||18 (+4)||18 (+4)|
Challenge 21 (33,000 XP)
Pit Fiend General
Challenge 20 (25,000 XP)
It can only use its bite on a grappled or incapacitated target. So if it wants to use its bite, it needs to grapple a target. This is what i have been doing lately instead of adding bonus actions. Should I make the bite do more damage to mike that a more enticing option?What a charming Pit Fiend
I feel that it should be able to do something to grappled enemies. Maybe a bite bonus action attack (yeah, yeah, I know about maintaining CR )
Yep, I like it too. However, I see it more as chaotic thing that a demon would do rather than something a devil general would do. I gave it some leader maneuvers, but I intentionally left that 4e ability out because it didn't feel right to me (for a pit fiend). Maybe I am over thinking it.So throwing this out there. I loved the 4e Pit Fiend, it had to me the coolest ability for a boss monster ever (and one you used a bit for Auril). The Pit Fiend could point at any devil of level rank them him...and blow it up....causing a big area damage.
The flavor is amazing...THAT is why lesser demons listen to a Pit Fiend, he literally holds their lives in the palm of his hand. Second, it made for great tactics, using minions as fodder.
I would LOVE to see something like that reincorproated into the Pit Fiend.
well that is partially an encounter build issue IMO (which I plan to provide a revised one at some point). I think a CR21 creature should go up against lvl 11-16 PCs, not lvl 20 PCs.I like the idea of this one, just because Hell is often described with hordes of devils, so this makes it an easy one to use. My initial reaction is, while yes on paper this is a CR 21....I think realistically its going to be a lot lower. The creature doesn't have a lot of hitpoints if you have ways around its resistance (which at 20th level you absolutely should). Its damage can be majorly reduced by resistances (and the creature's attacks aren't even considered magical....so there are a lot of options at this point)....and it doesn't have any big mobility options to escape the multitude of control effects at this level.
So I think its CR is probably more like 18 or 19 when it actually hits the field.