dave2008
Legend
Wait until you see what I do with the deities when I port them over.I am totally reworking my gods useing this (pc too low level to notice yet) I love it
Wait until you see what I do with the deities when I port them over.I am totally reworking my gods useing this (pc too low level to notice yet) I love it
TOH2020 seemed to censor Lucifer's name to the Lightbringer. Not sure why, Christian censorship hasn't happened in a while. Guess that's their "1st edition feel!" . Anyway they nerfed Lucy down to 400 hp & CR 28. But that's not how you make him more powerful! A mass of HP like they did with him in PF & 3.5 just makes him boring so the best take would be to give him wayyy more DPR, a problem most 4e monsters suffer from too. He literally did like 18 in frog God's TOH/C stats. He was balanced in 2020 but now he's too weak. I'll look through my collection and the net & see if I can find other stats.I have the Tome of Horros book from Frog God Games and Lucifer is not in it, so I am not sure what version of Lucifer your talking about.
However, if and when I do decided to do Lucifer Morningstar / Samael / Satan I would most likely do my own version. I would definitely review whatever resources already exist, but LM is one of my favorite characters and I couldn't just updated someone else's version.
When I get to Lucy I will take a look, but mine will be much more powerful than what you describe.TOH2020 seemed to censor Lucifer's name to the Lightbringer. Not sure why, Christian censorship hasn't happened in a while. Guess that's their "1st edition feel!" . Anyway they nerfed Lucy down to 400 hp & CR 28. But that's not how you make him more powerful! A mass of HP like they did with him in PF & 3.5 just makes him boring so the best take would be to give him wayyy more DPR, a problem most 4e monsters suffer from too. He literally did like 18 in frog God's TOH/C stats. He was balanced in 2020 but now he's too weak. I'll look through my collection and the net & see if I can find other stats.
I was thinking of being a little more evil with the mythic rules, and have Demogorgon split in 2 (each with 1 head). It seems like the action economy of having 2 weaker legendary monster with legendary/mythic actions could make for a really bad day for a party of 4 PC's.
Sounds pretty cool. I like how the mythic concept opens up a bunch of interesting design space,I just updated a product I have on DMSGUILD with 7 mythic monsters. One of them is a troll that splits in two when it goes to zero the first time. That resists acid........I won't post the link here, not trying to spam all the threads here...but its under Eberron...
STR | DEX | CON | INT | WIS | CHA |
30 (+10) | 22 (+6) | 30 (+10) | 22 (+6) | 23 (+6) | 28 (+9) |
I wasn't planning on it because I considered things of demigod level to be so varied to be without a clear definition. However, I could create a baseline, and then you only need to modify the parts that are different for a particular demigod. Give me about 30 min. and I will post it.Hey Dave2008. Are you planning on making traits for demigods? It seems strange to not have any traits for them when you have traits for other types of divinities.
Sounds good, just give me a shout if I need to update my link.I am considering doing some big updates to Rajara using your rules as a baseline, but as she is only a demipower (at most) it is a little hard to do without proper rules.
So you decided not to cap the gods at CR30? Now with mythic Amman is more powerful than most of your previous god designs. Are you planning to increase the power level from the already very very high level it already was? I'm not sure I agree that's what the point of mythic traits are about. Imo is about being able to actually face these things.I have added Annam, the giant god pantheon head. It is till a WIP, but I wanted to go ahead and post it. This was originally designed by ??? and I edited and updated to my new staged mythic idea.
The concept is that each rank of deity gets an additional stage of mythic traits. So a lesser god is a mythic monster. an intermediate god is stage 2 mythic monster (the mythic trait activates twice) and a greater god like Annam is a stage 3 mythic monster (mythic trait activates 3x). Let me know what you think
I agree with you to some extent, and I may revise the levels down (originally they were all one level lower). However, anything I post above lesser god level (and to some extent lesser god level monsters) are not intended for general play. They are yo be used with above level 20 play: either epic boons and/or a 3PP that takes PCs above level 20. So, casters at these levels will have access to more high level spells and above 9th level spells.As a side note, I would be very very careful with the limited magic immunity trait for your deities, there is a very good reason as to why Rajara only has it up to 3rd level (and I have been considering removing it altogether). It is an extremely problematic trait that essentially locks anyone who has casting ability but is not a full caster out of most of their abilities, and even full casters usually only can get one or two spells that affect the creature before they half to resort to using a crossbow.
I understand that wizards of the coasts themselves has used it on some high-end monsters (aka Tiamat), but having actually played extremely high level 5e has given me an understanding of how problematic it can be. Nothing is worse than simply saying "no", and both limited magic immunity and legendary resistance as written do exactly this (incidentally this is why I have changed legendary resistance on her to simply grant advantage on all saving throws, it is a much easier rule that does not rely on a weirdly specific number of uses per day and still gives a defense increase without simply saying "no" to the players).
As written your deities already have high enough saving throws to succeed on anything the players can throw at them on a 2. Having limited magic immunity on top of that feels like overkill.
I'm trying it out to see how it works. I have gotten rid of epic bonuses and reduced the damage by ability score numbers, so things are less drastic than before. The AC, to hit, attack, and damage numbers should all be less than in the epic updates. The big difference is the big jump in HP allowed by the mythic stages. From my perspective this makes them more usable with existing 3PP lvl 20+ epic content. The are still able to be damaged and hit, but they can last much longer. So, if you have a party of 6 lvl 30 PCs i think you could actually have an interesting fight with a solo greater god, I don't think that would be possible, or at least not as interesting, with my old rules. We will see.So you decided not to cap the gods at CR30? Now with mythic Amman is more powerful than most of your previous god designs. Are you planning to increase the power level from the already very very high level it already was? I'm not sure I agree that's what the point of mythic traits are about. Imo is about being able to actually face these things.
It says legendary magic items when I look at it. Maybe you say it in progress before I was finished?In the greater god traits, their attacks are +5 weapons. What's the point/relevance of that? Shouldn't it be 'artifact-level' or 'legendary-level' like the damage immunity/resistance?
It is listed as an artifact, the point of saying it is +3 is so you can understand the math behind the to hit number (which I forgot to calculate). Might need to rethink that as I don't like natural weapons getting the shaft.Also, when Amman uses his maul, is it "only" a +3 weapon then?
STR | DEX | CON | INT | WIS | CHA |
25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+)1 |
I have added Demigod Traits. Let me know what you think. I am willing to adjust as needed.Hey Dave2008. Are you planning on making traits for demigods? It seems strange to not have any traits for them when you have traits for other types of divinities.
I am considering doing some big updates to Rajara using your rules as a baseline, but as she is only a demipower (at most) it is a little hard to do without proper rules.
Must be it.It says legendary magic items when I look at it. Maybe you say it in progress before I was finished?
Overall yes (my twisted mind prefers that), but the revised numbers keep it closer to the base BA, which I like. If you look at Annam, his total HP are much higher, but his to hit bonus, AC, and DPR are lower than my old CR 39 greater gods:Must be it.
Okay, we'll see how it pans out. I still feel it's way more powerful than your previous designs.
I never said it was apples to applesWell, you "only" had to defeat Bane once.