dave2008
Legend
Well, I really only plan to use that on the epic updates, where the expectation is that everyone has magic items. It should be more flavor than mechanical effect. I don't plan to figure it into the CR any more than resistances or immunities to magical weapons in standard play.How do you calculate CR adjustment for resistance to uncommon/rare/very rare weapons?
At least that is the current plan. As always I am open to revision.