dave2008
Legend
OK, now for the ultimate Godzilla ever approved by Toho:
Godzilla 2017 by Garayann
Godzilla (Earth) - WIP
Gargantuan dragon (kaiju), unaligned
Armor Class 25 (Natural Armor)
Hit Points 717 (35d20 + 350)
Speed 1,000 ft., swim 3,000 ft
Saving Throws Str +19, Con +19, Dex +9, Cha +19
Skills Athletics +28, Perception +11
Damage Resistances acid, fire, force, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical Attacks
Damage Immunities lightning, psychic, radiant
Condition Immunities frightened, poisoned
Senses Darkvision 50,000 ft., Passive Perception 21
Languages understands Common but can't speak
Challenge 30 (155,000 XP) Proficiency Bonus +9
Adamantine Weapons. Godzilla's weapon attacks are considered adamantine and magical for overcoming resistances and immunities.
Brutal. Godzilla's melee attacks deal an extra 440 damage of the attacks type on a hit (included in the attack).
Colossal. Godzilla is 1050 feet tall and its space is 700 feet by 700 feet. Any creature without the Colossal trait can enter its space and must do so to hit it with an attack with a reach or range of 60 feet or less. Additionally, Godzilla automatically succeeds on Strength, Constitution, and Charisma checks and saving throws against creature's without the Colossal trait and it has advantage on these checks and saving throws against any creature who's space is less then 400 feet by 400 feet.
Damage Threshold.* Godzilla is immune to all damage unless the attack or effect inflicts more than 60 hit points of damage, in which case it takes damage as normal.
(*Note: this trait is not factored in the CR, consider removing this trait if you wish to have PCs challenge Godzilla)
Giant Monster. When Godzilla moves, its space and the ground within 150 feet of it is violently rent. The area becomes difficult terrain and any Huge or smaller creature in the area must make a DC 27 Dexterity check or be knocked prone and loose Concentration. Structures in this area take 450 bludgeoning damage. Additionally, a creature in an area devastated by Godzilla, refer to Giant Monster, must make a DC 27 Constitution saving throw for each minute it spends in the area or become poisoned.
Additionally, unless otherwise noted, a melee attack from Godzilla takes three rounds from the start of the action to to the resolution of the action and Godzilla can take no other actions, except Legendary Actions during this time.
Kaiju (Mythic Trait, 32/Rest). If Godzilla is reduced to 0 hit points, its current hit point total becomes 717, all conditions and effects it is suffering end for it, it recharges all of its abilities, and it can use its Mythic actions. Award a party an additional 155,000 XP each time Godzilla uses its Kaiju mythic trait (5,115,000 XP maximum).
Immutable Form. Godzilla is immune to any spell or effect that would alter its form.
Radioactive. When an attack or effect of Godzilla's inflicts the poisoned condition, it ignores immunity to the poisoned condition. Creatures poisoned by Godzilla loose 1 hit point from their hit point total every 24 hrs. A Greater Restoration or similar powerful magic can remove the condition.
Siege Monster. Godzilla deals double damage to objects, structures, and creatures with the Colossal Trait.
ACTIONS
Bite. Melee Weapon Attack: +19 to hit, reach 120 ft., one target that has the Colossal trait. Hit: 1,027 (105d10 + 450) piercing damage. Each creature within a 60-foot radius of the target must make a DC 27 Dexterity saving throw or take the same damage as the target.
Claw. Melee Weapon Attack: +19 to hit, reach 225 ft., one target that has the Colossal trait**. Hit: 817 (105d6 + 450) slashing damage and the target must make a DC 27 Strength saving throw or be pushed up to 600 feet, knocked prone, or grappled, Godzilla's choice. Each creature within a 50-foot radius of the target must make a DC 27 Dexterity saving throw or take the same damage as the target.
(**Note: Godzilla can also use this attack against creatures on its body.)
Stomp. Melee Weapon Attack: +19 to hit, reach 225 ft., one prone, or incapacitated target. Hit: 922 (105d8 + 450) bludgeoning damage and fall prone. Until Godzilla uses its Stomp again or moves, the target is restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 27 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the Godzilla and is no longer restrained. Each creature within a 100-foot radius of the target must make a DC 27 Dexterity saving throw or take the same damage, knocked prone, and restrained as the target.
Tail Attack. Godzilla can make on of the following attacks.
LEGENDARY ACTIONS
Godzilla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Godzilla can use any unspent legendary actions at the end of each round and it regains spent legendary actions at the start of its turn.
Unstoppable. Godzilla removes one condition or effect it is suffering. It can do so if it has at least 1 hit point, even while unconscious or incapacitated.
Claw (Costs 2 Actions). Godzilla makes a Claw attack.
Stomp (Costs 2 Actions). Godzilla can make a Stomp attack against a creature with the Colossal trait.
Regenerate (Costs 3 Actions). Godzilla regains 100 hit points.
MYTHIC ACTIONS
If Godzilla's mythic trait is active, it can use the options below as legendary actions for 1 hour after using Kaiju.
Bite (Costs 2 Actions). Godzilla makes a Bite attack.
Pulse (Costs 3 Actions, Recharge 1/Rest). After Godzilla's fourth use of its Kaiju mythic trait, it can create a wave of kinetic energy in a 5,000-foot radius centered on it. Each creature in the wave must make a DC 27 Strength saving throw or pushed to the edge of the wave and knocked prone.
Beam (Cost 3 Actions, Recharge 5-6). If Godzilla has already used its Radioactive beam at least once, it can use it to make an attack that targets a creature or structure with the Colossal trait.
Godzilla 2017 by Garayann
Godzilla (Earth) - WIP
Gargantuan dragon (kaiju), unaligned
Armor Class 25 (Natural Armor)
Hit Points 717 (35d20 + 350)
Speed 1,000 ft., swim 3,000 ft
STR | DEX | CON | INT | WIS | CHA |
30 (+10) | 11 (+0) | 30 (+10) | 7 (-2) | 14 (+2) | 30 (+10) |
Saving Throws Str +19, Con +19, Dex +9, Cha +19
Skills Athletics +28, Perception +11
Damage Resistances acid, fire, force, necrotic, poison; bludgeoning, piercing, and slashing from nonmagical Attacks
Damage Immunities lightning, psychic, radiant
Condition Immunities frightened, poisoned
Senses Darkvision 50,000 ft., Passive Perception 21
Languages understands Common but can't speak
Challenge 30 (155,000 XP) Proficiency Bonus +9
Adamantine Weapons. Godzilla's weapon attacks are considered adamantine and magical for overcoming resistances and immunities.
Brutal. Godzilla's melee attacks deal an extra 440 damage of the attacks type on a hit (included in the attack).
Colossal. Godzilla is 1050 feet tall and its space is 700 feet by 700 feet. Any creature without the Colossal trait can enter its space and must do so to hit it with an attack with a reach or range of 60 feet or less. Additionally, Godzilla automatically succeeds on Strength, Constitution, and Charisma checks and saving throws against creature's without the Colossal trait and it has advantage on these checks and saving throws against any creature who's space is less then 400 feet by 400 feet.
Damage Threshold.* Godzilla is immune to all damage unless the attack or effect inflicts more than 60 hit points of damage, in which case it takes damage as normal.
(*Note: this trait is not factored in the CR, consider removing this trait if you wish to have PCs challenge Godzilla)
Giant Monster. When Godzilla moves, its space and the ground within 150 feet of it is violently rent. The area becomes difficult terrain and any Huge or smaller creature in the area must make a DC 27 Dexterity check or be knocked prone and loose Concentration. Structures in this area take 450 bludgeoning damage. Additionally, a creature in an area devastated by Godzilla, refer to Giant Monster, must make a DC 27 Constitution saving throw for each minute it spends in the area or become poisoned.
Additionally, unless otherwise noted, a melee attack from Godzilla takes three rounds from the start of the action to to the resolution of the action and Godzilla can take no other actions, except Legendary Actions during this time.
Kaiju (Mythic Trait, 32/Rest). If Godzilla is reduced to 0 hit points, its current hit point total becomes 717, all conditions and effects it is suffering end for it, it recharges all of its abilities, and it can use its Mythic actions. Award a party an additional 155,000 XP each time Godzilla uses its Kaiju mythic trait (5,115,000 XP maximum).
Immutable Form. Godzilla is immune to any spell or effect that would alter its form.
Radioactive. When an attack or effect of Godzilla's inflicts the poisoned condition, it ignores immunity to the poisoned condition. Creatures poisoned by Godzilla loose 1 hit point from their hit point total every 24 hrs. A Greater Restoration or similar powerful magic can remove the condition.
Siege Monster. Godzilla deals double damage to objects, structures, and creatures with the Colossal Trait.
ACTIONS
Bite. Melee Weapon Attack: +19 to hit, reach 120 ft., one target that has the Colossal trait. Hit: 1,027 (105d10 + 450) piercing damage. Each creature within a 60-foot radius of the target must make a DC 27 Dexterity saving throw or take the same damage as the target.
Claw. Melee Weapon Attack: +19 to hit, reach 225 ft., one target that has the Colossal trait**. Hit: 817 (105d6 + 450) slashing damage and the target must make a DC 27 Strength saving throw or be pushed up to 600 feet, knocked prone, or grappled, Godzilla's choice. Each creature within a 50-foot radius of the target must make a DC 27 Dexterity saving throw or take the same damage as the target.
(**Note: Godzilla can also use this attack against creatures on its body.)
Stomp. Melee Weapon Attack: +19 to hit, reach 225 ft., one prone, or incapacitated target. Hit: 922 (105d8 + 450) bludgeoning damage and fall prone. Until Godzilla uses its Stomp again or moves, the target is restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 27 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the Godzilla and is no longer restrained. Each creature within a 100-foot radius of the target must make a DC 27 Dexterity saving throw or take the same damage, knocked prone, and restrained as the target.
Tail Attack. Godzilla can make on of the following attacks.
- Tail Slam. Melee Weapon Attack: +19 to hit, reach 1,200 ft., one target with the Colossal trait. Hit: 922 (105d8 + 450) bludgeoning damage and the target must make a DC 27 Constitution saving throw or be stunned for 1 minute. The target can make a saving throw at the end of each of its turns, ending the condition on itself on a success.
- Tail Sweep. Godzilla sweeps its tail in a 1,200-foot cone. Each creature in the area must make a DC 27 Dexterity saving throw, taking 922 (105d8 + 150) bludgeoning damage and knocked prone on a failed save, or half as much damage on a successful one. These action takes twice the standard attack time, refer to Giant Monster.
- Radioactive Beam. Godzilla exhales a super-heated beam in a 15,000-foot line that is 150 feet wide. The first creature in the line must make a DC 27 Dexterity saving throw, taking 945 (90d20) fire damage plus 945 (90d20) force damage plus 945 (90d20) necrotic damage and poisoned on a failed save, or half as much damage on a successful one. If a target is disintegrated by this attack, the beam continues to the next target in the line.
- Radioactive Breath. Godzilla exhales super-heated flames in a 9,000-foot cone. Each creature in area must make a DC 27 Dexterity saving throw, taking 472 (45d20) fire damage plus 472 (45d20) force damage plus 472 (45d20) necrotic damage and poisoned on a failed save and be incapacitated until the end of its next turn on a failed save, or half as much damage on a successful one.
LEGENDARY ACTIONS
Godzilla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Godzilla can use any unspent legendary actions at the end of each round and it regains spent legendary actions at the start of its turn.
Unstoppable. Godzilla removes one condition or effect it is suffering. It can do so if it has at least 1 hit point, even while unconscious or incapacitated.
Claw (Costs 2 Actions). Godzilla makes a Claw attack.
Stomp (Costs 2 Actions). Godzilla can make a Stomp attack against a creature with the Colossal trait.
Regenerate (Costs 3 Actions). Godzilla regains 100 hit points.
MYTHIC ACTIONS
If Godzilla's mythic trait is active, it can use the options below as legendary actions for 1 hour after using Kaiju.
Bite (Costs 2 Actions). Godzilla makes a Bite attack.
Pulse (Costs 3 Actions, Recharge 1/Rest). After Godzilla's fourth use of its Kaiju mythic trait, it can create a wave of kinetic energy in a 5,000-foot radius centered on it. Each creature in the wave must make a DC 27 Strength saving throw or pushed to the edge of the wave and knocked prone.
Beam (Cost 3 Actions, Recharge 5-6). If Godzilla has already used its Radioactive beam at least once, it can use it to make an attack that targets a creature or structure with the Colossal trait.
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