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5E 5e Updates: Mythic, Epic, and Hardcore Monsters


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dave2008

Legend
What pantheons do you have planned?
I would love to cover all the ones in the 1e Deities and Demigods, plus:
  • Oerth Mythos
    • TBD
  • Abeir-Toril Mythos
  • Theros Mythos
    • Heliod (Mythic, CR 30) by Ash Mantle
 




dave2008

Legend
Earth was kind of the original D&D setting before Gygax made up a different universe.
"Mordenkainen was an acquaintance of Elminster's; the two had met on numerous occasions at Ed Greenwood's house on Earth to exchange spells and lore."
I am still not sure what your point is? Are you going somewhere with this line of comments? Do you wish to influence what epic monsters or deities I portray? I'm just not sure what your trying to accomplish.
 
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dave2008

Legend
Neither am I. But I prefer not including most of the human gods, except the Greek ones as those for the fantasy feel. But IMO it's awkward including things that are actually worshipped today, like the animals and Ra and Osiris, that just weirds me out. But do what you prefer.
Ok, I get that. It makes some uncomfortable, but not sure why you would single out Greek as there are people today who worship Greco-Roman deities. Also, Oerth doesn't use real world mythologies and that is what you quoted. Though you said Earth, you quoted the "Oerth Mythos" so that is why I was confused.

Of the RL religions I will definitely do the Greco-Roman & Norse Mythos as I know those fairly well. After that I may do the Abrahamic Mythos as the next one I know the most about. If I truly want to do the rest of the 1e Deities and Demigods I may need some help or do some more research.
 

dave2008

Legend
Deities & Demigods included Japanese, Chinese, Sumerian, and other pantheons. As far as I am aware Oerth is synonymous with Earth. Is Deities and Demigods the same way?
Ok, you are wildly mistaken. Oerth is the world of Greyhawk and includes (among many more, also note these were all originally Oerth gods before some migrated to other settings):
Boccob
Pelor
Kord
Tharizdun
Wee Jas
Obad-hai
Hextor
St. Cuthbert
Ehlonna
Iuz
Corellon Larethian
Moradin
Yondalla
Nerull
 
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dave2008

Legend
Is Deities and Demigods the same way?
In Deities and Demigods, the only gods from Oerth listed are the Nonhumans' Deities.
1602979638739.png

The were not specifically called our as coming from Oerth (not even sure it was true setting at that time), but they all came from Greyhawk / Oerth.
 

dave2008

Legend
OK, I have posted the first draft of my introduction to the Greco-Roman Mythos. This a reimaging of Greco-Roman mythology in the context of the D&D Multiverse. This will become more apparent with each deity entry as well.

This a draft and I eventually want to get a little more about the Olympic Pantheon in here, but is a start and origin story or sorts. Let me know what you think.

I will be posting a few Olympians and then I will get back to the dragons.
 

Stalker0

Legend
Is the white dragon's breath not supposed to do half damage on a passed save?

I may be trying out one in my game tomorrow (slightly adjusted, it will be a ghost!), so I want to make sure the stats are right.
 

dave2008

Legend
Is the white dragon's breath not supposed to do half damage on a passed save?

I may be trying out one in my game tomorrow (slightly adjusted, it will be a ghost!), so I want to make sure the stats are right.
No, that was an accidental casualty of the rewrites and adding the frozen condition. I've added it back now.
 





dave2008

Legend
Shadow Wraith
Medium undead, neutral evil
1605253105683.png

Armor Class 14
Hit Points 85 (10d8 + 40)
Speed 0 ft., fly 60 ft. (hover)
1605253108009.png

STRDEXCONINTWISCHA
8 (-1)18 (+4)18 (+4)14 (+2)16 (+3)17 (+3)
1605253119153.png

Saving Throws Wis +6, Cha +6
Skills Stealth +6
Damage Resistance acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing From nonmagical attacks that aren't silvered
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses Darkvision 60 Ft., passive Perception 12
Languages the languages It knew In life
Challenge 7 (2,900 XP)
1605253120447.png

Create Specter. The wraith can us a bonus action to targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than ten specters under its control at one time.

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Incorporeal Stealth. While in dim light or darkness, the wraith can take the Disengage or Hide action as a bonus action.

Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Life Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit. 22 (4d8 + 4) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or it suffers one level of exhaustion and its hit point maximum is reduced by an amount equal to the damage taken. This reduction and exhaustion last until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0

Necrotic Bolt. Ranged Spell Attack. +6 to hit, range 90 ft., one creature. Hit. 13 (3d8) necrotic damage, and the target can’t regain hit points until the start of the wraith's next turn.
 
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Stalker0

Legend
Shadow Wraith
Medium undead, neutral evil
Simple, and yet can be really scary with its solid Life Drain effect. You might consider buffing this up to a CR 9, as that is when party's are more expected to have Greater Restoration type effects handy, otherwise this creature might really wreck a player's entire adventuring day.
 

dave2008

Legend
Simple, and yet can be really scary with its solid Life Drain effect. You might consider buffing this up to a CR 9, as that is when party's are more expected to have Greater Restoration type effects handy, otherwise this creature might really wreck a player's entire adventuring day.
The exhaustion goes away on a long rest, so I don't think it is to terrible.
 

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