I assume you mean the wraith's attack?I don't like how the specter's attack temporarily reduced the max hp, it is far too weak. Perhaps add some flourishes like in 1e?
"Or it suffers one level of exhaustion and [insert terrifying mechanic here].
There aren't really free actions in 5e. I could say it is "no action;" however:Why not as a free action? Bonus actions are for cave creatures or shadow-like creatures, but something incorporeal should have no problem blending in.
That is typically how people looking at it, but not me. I see it as dragon sacrificing their innate magic and strength to gain immortality / undeath. Personally, I can't except that a dragon without its flesh and scales is stronger than one with them. I know, magic. But a dragon is magical too! It is my bias, I admit. That is why I said may take was different in the Dracolich entry. Besides, the everlasting undeath gives them a chance to overcome the initial deficiencies. That will be apparent when I post Dragotha soon.I thought dragons became more powerful from becoming dracoliches?
You forgot vulnerability to bludgening (which I btw think you should drop, instead let your skeletons be resistant to both piercing and slashing). There's some other proofreading needed here and there, but no big deals.
Dragotha targets any number of creatures it can see within 60 feet of it. No target can regain hit points until initiative count 20 on the next round.
I understand, but it is actually not one a made up, I took it from the lair actions of the demilich in the MM. I'm not to worried about it. This is a CR 30 mythic monster afterall. Now, I may need to add a note about a revised CR while in its lair, but I haven't checked that yet.I'm a little leery of this. You might want to restrict it to non-magical healing. There should also be protections, like Holy Aura, Protection from Good & Evil, and so on.
I was already think of dropping the vulnerability, so I might to that. I just added it because that is what skeletons have in the 5e MM. I already gave Dragotha resistance to piercing damage, but I don't plan to extend that to slashing.You forgot vulnerability to bludgening (which I btw think you should drop, instead let your skeletons be resistant to both piercing and slashing). There's some other proofreading needed here and there, but no big deals.
Yep, I had a similar feeling too. One thing I wanted to add is a gaze attack that Dragohta had in 3.5e & 4e. Not sure that is enough to make it "feel" like Dragotha though. I may have to go back and look at Age of Worms and see if there is anything there to help.I like him stat-wise, I think, but at the same time I can't feel Dragotha in the stat block. I'm having a hard time pinpointing what it is, but he somehow doesn't feel speciel.
I do though. I want a dracolich to be weaker than a dragon. Dragons see become a lich as a curse and weakness, IMO. Now, it can cast shield at will so it basically has a +5 buff to AC.I don't like that he's easier to kill now that he lost Dragon Scales, and didn't really get anything like it in return.
So only one target suffer the full effect? Otherwise, it's not clearly worded. If more than one creature are affected, should it be "each creature in the line", and then "each creature within a 20-foot radius of the first target..."?Necroctic Beam. Dragotha exhales a beam of necrotic energy in a 300-foot line that is 5 feet wide. The first creature in the line must make a DC 25 Dexterity saving throw, taking 260 (40d12) necrotic damage or half as much damage on a successful one. Additionally, each creature within a 20-foot radius of the initial target must make a DC 25 Dexterity saving throw, taking 33 (6d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this attack dies and is burned to a pile of ash.
Great!I like it better.
Quick Breath doesn't work with Necrotic Beam, only Necrotic Breath as stated in Quicken Breath. Yes, quicken breath comes at a cost. In 3.5e it increased the recharge time by 4 rounds, which was essential until the next encounter. I use 10 minute short rest, so it wasn't such a big deal to me, but I might clarify that.Not sure I'm keen on the quick breath meaning there will be no breath the rest of the encounter, espcially combined with:
So only one target suffer the full effect? Otherwise, it's not clearly worded. If more than one creature are affected, should it be "each creature in the line", and then "each creature within a 20-foot radius of the first target..."?
If only one target, and no more breath weapon for the encounter, will old D. ever use the quick breat line attack, I wonder.