Mercurius
Legend
While it seems that 5E product will be few and far between, at least from Wizards of the Coast, I thought it would be fun to see what people most hope to see. My wishlist:
Worlds of D&D Book
@DnDPhilmont started a thread about this, although I had also mentioned something very similar a few years back. I'd love to see this sort of deluxe book that gives overviews of the entire corpus of D&D worlds with beautiful world maps, perhaps with longer treatments of major settings including regional maps.
Classic Worlds of D&D Gazetteers
I won't be too greedy here and not ask for massive treatments of all the worlds, but how about 100-120 page gazetteers that update the classic settings to 5E? I mean, why not?
A New Setting!
I know, its a long shot, but so what? I'd love to see them go deep into a new setting - with a treatment similar to Golarion for Pathfinder. A living, breathing setting gives life to the game; this is something that 4E lacked, and people longed for with Nerath but never saw.
Sandbox Box(es)
I mentioned this idea in another thread, but imagine this: A deluxe box set detailing a region, with a 96-page location book, a 64-page DM's guide (including adventure hooks), and a 32-page goodies (monsters and treasures) book. Oh yeah, and maps. This would be the alternate approach to the adventure path/story arcs.
The Return of Dragon
Now I'm getting really greedy, but this is a wishlist after all. And yeah, I mean the print version. Call it nostalgia, but I fondly remember getting the magazine in the mail. Sure, I'd often leaf through it in 40 minutes and never pick it up again, but it felt like I was part of a broader D&D community. I realize it isn't a money maker, but it is a community builder, which leads to money making.
Modules!
I'm not talking rules sub-systems; that's fine, but not what I'm getting at. I also don't mean mini-campaigns and adventure paths - again, fine, but what I mean is old school, 1E-style modules. You know, 32 pages and a map on the interior of the cardstock folder. Short and sweet, for a night or two of classic D&D fun.
Splats
I was tempted to exclude them, but still think they have their place. Two ideas come to mind. One is similar to Paizo - less is more, quality over quantity, etc. Maybe one or two books a year, each richly thematic - not just stats. So a Manual of the Planes, for instance, would not only include rules on planar hopping, but a detailed section on Sigil. Oh yeah, how about a new Deities & Demigods to go along with it? But for extra-planar monsters too.
The second idea is some kind of "splat annuals" or compilations. I *don't* want to see a series of Complete or Power books. Rather, publish new races, classes, feats etc in contextually relevant places - like in adventures and setting books, but then gather them all together in an annual every year or so (alternately these can just stay online and never be published in print).
And what about you?
Worlds of D&D Book
@DnDPhilmont started a thread about this, although I had also mentioned something very similar a few years back. I'd love to see this sort of deluxe book that gives overviews of the entire corpus of D&D worlds with beautiful world maps, perhaps with longer treatments of major settings including regional maps.
Classic Worlds of D&D Gazetteers
I won't be too greedy here and not ask for massive treatments of all the worlds, but how about 100-120 page gazetteers that update the classic settings to 5E? I mean, why not?
A New Setting!
I know, its a long shot, but so what? I'd love to see them go deep into a new setting - with a treatment similar to Golarion for Pathfinder. A living, breathing setting gives life to the game; this is something that 4E lacked, and people longed for with Nerath but never saw.
Sandbox Box(es)
I mentioned this idea in another thread, but imagine this: A deluxe box set detailing a region, with a 96-page location book, a 64-page DM's guide (including adventure hooks), and a 32-page goodies (monsters and treasures) book. Oh yeah, and maps. This would be the alternate approach to the adventure path/story arcs.
The Return of Dragon
Now I'm getting really greedy, but this is a wishlist after all. And yeah, I mean the print version. Call it nostalgia, but I fondly remember getting the magazine in the mail. Sure, I'd often leaf through it in 40 minutes and never pick it up again, but it felt like I was part of a broader D&D community. I realize it isn't a money maker, but it is a community builder, which leads to money making.
Modules!
I'm not talking rules sub-systems; that's fine, but not what I'm getting at. I also don't mean mini-campaigns and adventure paths - again, fine, but what I mean is old school, 1E-style modules. You know, 32 pages and a map on the interior of the cardstock folder. Short and sweet, for a night or two of classic D&D fun.
Splats
I was tempted to exclude them, but still think they have their place. Two ideas come to mind. One is similar to Paizo - less is more, quality over quantity, etc. Maybe one or two books a year, each richly thematic - not just stats. So a Manual of the Planes, for instance, would not only include rules on planar hopping, but a detailed section on Sigil. Oh yeah, how about a new Deities & Demigods to go along with it? But for extra-planar monsters too.
The second idea is some kind of "splat annuals" or compilations. I *don't* want to see a series of Complete or Power books. Rather, publish new races, classes, feats etc in contextually relevant places - like in adventures and setting books, but then gather them all together in an annual every year or so (alternately these can just stay online and never be published in print).
And what about you?
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