D&D 5E 5E's versatile spellcasting

I tried to run a "ritual friendly" 4E game. But even with encouragement from my side, I still felt that,with a few exceptions, out of combat magic had been too toned down. And we know that in some campaigns, rituals where hardly used at all and utilities where pretty much all for combat.

Yeah I ran a many-year long 4e campaign and even the hardcore tactical players just barely used rituals until just recently despite me encouraging their use from the beginning.
 

log in or register to remove this ad

I hope we get some Ritual specific buffs later on. Something that a Priest/Wizard can cast to benefit the party for the most of the day. Make it very specific and add some expensive components so its something you cast before the cave of the Red Dragon, not side dungeon #3 lol.
 

It's funny, I always used rituals in 4e... I usually found DMs to be the bottleneck.

Another interesting thing... I never, NEVER, encountered an NPC caster of any stripe that had ritual scrolls or a ritual book. It was a running joke in one campaign. Especially in cases where we were specifically trying to stop the NPC from completing a ritual. Search their stuff, no rituals to be found.

I haven't had a chance to read the spell section of 5B. I'm glad there is a place for rituals, I hope that when we learn about feats that they become an option for non-spellcasters.
 

Bloody 'ell! 300 feet! You can hear the thing from a Football Field away!

Something that loud...tough, dumb creatures might be attracted by it, everything else would probably run and hide. :)

I've been thinking that the spell description doesn't specify that it has to be the closer the louder. It's magic, so it could be that it's same loudness everywhere within the range, it's be nice to run it like that :cool:

They get far, far fewer spells per day now, especially at higher levels.

I think something about half compared to 3e (not counting cantrips and rituals).

At 20th level, a 3e Wizard had 36 slots + bonus slots from high Int (easily 40 or more), while a 5e Wizard has 22 slots.
 

Rituals never got used in my 4e games, but have already been used in the two sessions of 5e I've played. I think the crucial part is that they are on your main spell list, so you see them and think to use them. 4e Rituals were just another list on the back of the char sheet alot of the time.

For me, I think its the dropping of costly components.

There is something about players, its hard to describe. They are so miserly sometimes...they can have 10,000 GP, but give them an ability that costs 5 GP a use and they will hoard that things until the end times come.
 


Remove ads

Top