GX.Sigma
Adventurer
Did you miss the other passage I quoted from the PHB? The part where it says to check with your DM because their world might be different from what is described in the book?What you say with irony, I say with conviction. Yes, how dare they...without also clearly stating, ANYWHERE in the book, "By the way, you should talk to your DM, because not a single word of this culture stuff has to be true in your world." See below for my response to your PHB example quote.
Your PHB example doesn't cut the mustard. Not memorizing the rules and details =/= "You should check with your DM because the way we describe races, e.g. dwarves, may be completely different from what your DM uses."
See, I don't think we can continue this conversation intelligently, because you seem to think this is a bad thing, and I think it's a good thing. If the game was called "Generic Universal Roleplaying System," I'd be inclined to agree with you. But this is Dungeons & Dragons. It's a game that came out in 1974 with elves and dwarves and hobbits. That's the game everyone fell in love with in the first place. I believe every edition has a duty to stay true to that.Only, as I said above, in a vacuously true sense: "old things are older than newer things, so old things have been used more." And, as I believe I've said to you before, that becomes self-perpetuating.
Not by itself, no. But they also wanted the flavor to be more similar to old editions, and that clearly does justify doing exactly that.That the mechanics are more similar to old editions does not justify putting only the oldest, most traditional options on a plinth above the plebeian rabble of the new options or new cultural ideas.
They tried making an edition where Tieflings and Dragonborn were on the same level as the classic races. It didn't do very well. They got feedback that people didn't like it. They took the feedback to heart. They made a new edition where there was a separation. It did very well. It seems clear to me that they made the right decision.