Ascension for Pathfinder would be great
Pssthpok said:Hey hey, UK.
Yeah, I heard about 5E through the grapevine and dropped into the first thread I saw. If I had more time at the moment, I'd have gone into more detail. There's just so much rigidity and bloat in 4E that I hope goes away.
All true and, while I certainly snark you a bit for all the time I've spent waiting for your official releases, I can't say any of that was your fault. It is, as you say, what it is. Life, as someone else said, is what happens when you're busy making other plans.
Agree on all points. For a class in 4E to be (and you may disagree with me here) as capable of appealing to as many players as their 3E counterparts, one required several volumes of Powers.
And then there's the issue of skill vs. luck, but that's another topic.
That would have been worth waiting for. 4E Epic was, for me, far less interesting since it had been folded into "regular" play. It didn't feel epic, it just felt like more of the same. A layer of Krust over those rules would have changed things a good deal, I imagine.
Yeah, exactly. That's one of the things I was wondering how you'd address. Each class has to have stacks of powers to choose from, and the demand for those powers never decreases over time. At least with your 3E rules, you could condense lesser feats into Divine/Cosmic or whatever abilities to take some of the bloat out.
I wouldn't even worry about something like that. Pathfinder, in my opinion, is a holdout's game. It was too like 3E to be a new game and didn't really do anything for me.
At any rate, I hope you can land a spot in the playtesting for 5E. At least get some of your non-edition-centric game ideas out there where they might be incorporated into the game.
Alzrius said:I'm as fierce an edition partisan as the next Pathfinder supporter, but even I have to admit that 3E epic/divine material was awful, and that 4E did handle it better.
In regards to the issue with classes, I think that part of the major problem with epic design in both 3E and 4E both is that, with the introduction of class-specific abilities, any extension of a given class's table with additional levels requires that those classes have new, original abilities added (3E tried to eschew this in favor of simply increasing abilities that granted a numerical bonus or a flat benefit, and the results were boring as hell). That's a ridiculously huge amount of work that's required...and that volume grows as new classes come out, and the range of epic material increases (in terms of how high you can level).
Now add in more universal class functions, such as feats, to that, alongside things like epic skill uses, and the characters' side of designing for epic materials rapidly becomes a burden that's damn-near impossible to bear.
This is why 1E had no issues with letting certain race/class combinations level infinitely; there was none of that to deal with.
All of that, plus spells, magic items, monsters, etc. makes it so that, while I'm disappointed that U_K became burned out on 3E epic design, I'm not surprised by it (nor that Paizo really doesn't want to go there). Ditto for what U_K says above about 4E classes; it's easier to design for something that doesn't extend into infinity, but while the 4E classes don't need to be stretched very far, they are very broad in terms of variable powers. So it's a different problem that still leads to excessive requirements when increasing their playable levels.
I do like the idea of updating Ascension for Pathfinder, and the Epic Bestiary as well, but it wouldn't be so simple as changing the domains and a few specific 3.5->PF instances of the rules (and the domains, particularly with the Advanced Player's Guide's sub-domain rules, don't seem like they'd be cakewalk to convert).
The entire issue of leveling beyond 20 would need to be addressed (I suppose you could keep the default assumptions from the Epic Level Handbook, but I don't recommend it), such as the XP tables in all three degrees of advancement, the rate of BAB and save progressions, the aforementioned class abilities, etc. Plus any revisions made to Ascension itself (not to mention that Pathfinder handles Challenge Ratings slightly differently than 3.5).
I'd love to see it happen, but it's not something that I think would be easy or quick. That said, U_K, if you do want to go that route, you know I'm right there with you.
EDIT: For what it's worth, one company has released a Pathfinder-compatible supplement for epic-level gaming (though they've renamed it "legendary" rather than "epic"). It's called Legendary levels, and my thoughts on it are in the review there.
The way your review comes across I was amazed at the high score you gave it.
Clearly, you've never played Pathfinder if you believe that.Just use the last iteration of Ascension rules for 3.5. There's no mechanical difference between the two games.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.