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D&D 5E 5th Edition Character Obituaries

MortalPlague

Adventurer
(I couldn't find a thread started yet, so I figured I'd kick one off.)

Here we recall the past deeds and glories of fallen heroes. Here we recall the heroism, or lack thereof, that led to their death. And here we recall all the gory details. And then have a good chuckle about it.


Here we remember Syrma, a female dragonborn monk of the fifth level. Her party wound up in combat with an Oni, in league with a group of werewolves. Though she'd taken grievous wounds, Syrma continued the fight, closing to battle one of the werewolves in melee combat. With only three hit points remaining, she was caught in the Oni's cone of cold. Two adventurers fell unconscious, but Syrma was frozen solid, dead on her feet.

The Oni escaped. Orr'gesh will pay for what he has wrought. And Syrma will always be remembered for her valor, her gentle nature, and the brilliant color of her crimson scales.
 

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MortalPlague

Adventurer
Nobody else has perished? :)

We also had a TPK, along with a whole host of deaths in our Rise of Tiamat game. But I don't want to dominate the thread with my own tales.
 

Wolfskin

Explorer
Halfling Rogue character whose name was erased from History. While running LMoP for the first time, the player declared his character would try to rob everybody while they slept and join the goblins at Cragmaw Cave. The goblins ate him.
 

PnPgamer

Explorer
Woe is the misfortune that Markov the gnomish inventor wizard, who ended up dead as he was stricken down by a mad lizardman shaman. Using cowardly poisoned blowdarts to ensure Markovs demise. Others were too late to save him from external bleeding... As they had fallen down, except elf rogue, who managed to save everyone else.
 

Unwise

Adventurer
Jim will always be remembered for having a stupid name for a dragonborn sorcerer. He will also be remembered by the huge crater he left where the Neverene Woods once stood. After finding the munitions supply of the hidden invading army, he used up all of his fire spells fighting past the guards. This left him with only his 25' long dragon breath to light all of the explosives on fire. He will also be remembered for dying to a 5d100 damage roll, a hallmark yet to be beaten.
 

S. the assassin went out to kill some cultists.
Cultists had hired an assassin to kill Sarc.
They met in the dark...
Assassin got the drop on S, then critted twice.
Rest of party lugged his rotting corpse to the next town to get him rezzed... slung under the wagon in his own bedroll...

He was dead 5 days...

... and he got better.
 

Rod Staffwand

aka Ermlaspur Flormbator
Here lies Rowan the Thief, who also lies over there and over there and there's that little bit in the next cave. He was a rogue good and brave, risking life and a reduction of his hit point maximum to steal the demon statue's battle axe +1 so that the party's fighter might smacketh down yon enemies.

But fortune was not with poor Rowan, whose low Constitution rolls versus the ghoul horde were his undoing. Also his AC was sadly neglected and ghouls burrowing out of a wall to surprise the back line is dirty pool, but that is neither here nor there.

We shall remember him, though, perhaps not for his deeds or personality or for his refrain "ALL my actions are cunning!". Nay, we shall remember him for engendering a lengthy and spirited debate to answer the question "Do ghouls poop?"
 


Lidgar

Adventurer
Here lies Brumby the Thief
Who sat in the back in relief
But when the troll got mad
Brumby rolled bad
And alas was digested as beef.
 


Rod Staffwand

aka Ermlaspur Flormbator
Im seeing a definitive pattern here....

either rogues are really weak... or people are playing them poorly.

I can't speak to the class as a whole. Ours died mainly do to bad luck. A wizard in the same situation would have bought it as well, maybe a cleric too. Low-level PCs really can't tank anything and have nothing for crowd control. If the dice go against them it gets ugly fast.

Rogues aren't great on defense, what with generally low ACs, Cons and no Con save proficiency. They're punished if they can't or don't use their stealth and mobility to mitigate attacks against them.
 

PnPgamer

Explorer
Like on the contrary to the previous editions, a ranged rogue is best in 5th edition. You can sneak attack enemies from the maximum range of a longbow (pick elf for proficiency). Keep your distance and you're better than fine. Doesn't work as well with tight corridors, but you can then always stick behind the meatsh... fighter types. If someone gets to your melee range, you can use your bonus action to disengage and move far enough for them.
 

Im seeing a definitive pattern here....

either rogues are really weak... or people are playing them poorly.

When two assassins face off, and both have strong poison, whichever hits first kills the other. (It didn't help that the assassin sent after the drow mentioned above not only got the initiative, but got pretty close to maximum damage.)

IME, rogues are not weak at all, but all low-mid level PC's can be taken down in a round or two if the GM is rolling hot.
 

Gilladian

Adventurer
Marion the cleric of Light, L3, vs a wraith. She turned it once, but the 6 PCs were unable to retreat far or fast enough (hauling a heavy treasure chest) to get away before the turning wore off, and it came after them. The thing came up out of the floor directly in front of her, hit for nearly max damage, and because she was already wounded, she went down. She failed her death save for taking her HP in negative damage, and died on the spot. Everyone was shocked and horrified (in character, at least). In reality, the player thought it was hilarious.

The PCs spent the next two sessions of game play taking Marion's body home to her family, attending her funeral, and mourning her loss (among other things, of course). Then they hired an NPC cleric to avoid being without a healer and figure he's pretty much expendable. In fact, he avoided being killed by another undead in the very first combat he was engaged in, by a hair's breadth.
 

MortalPlague

Adventurer
Tell us about these deaths... I wanna know where to expect trouble with my group.

(Disclaimer: Our TPK came against Aurathator in the playtest version of Rise of Tiamat. He used to be an ancient white, up against a 9th-level party. Now he's an adult white. So the results will likely vary. Many of the other deaths here occurred in a homebrewed dungeon I added.)

Here, in this icy cave, six adventurers went forth to confront a dragon.

San, the urbane male human barbarian from Calimport, who crept on rooftops and read the lips of his wife's enemies.
Xeera, the female elf ranger with a deadly eye for accuracy, who rode a pterodactyl to take down a younger white dragon in a previous adventure.
Floyd, the male human druid, who was the pterodactyl Xeera rode.
Flora, the female half-elf bard, a beauty and a singer.
Aveline, the female elf wizard, who nearly escaped up the rope out of the cave, but for the dragon's spells.
A male human cleric whose name I can't remember, who lacked healing spells but was fond of stoneshape.


The same male human cleric whose name I can't remember, after being the only member of the party resurrected, was later slain by a mummy lord's rotting touch. This time, he stayed down.


Much later, delving into the lich's dungeon (homebrewed)...

Borzin, a male dwarf barbarian, was dominated by the lich, then told to go through a planar gate. Which led to the Abyss.
Melvina, known as The Red Lady, a female human cleric came face to face with the lich, alone. She attacked him and missed. Then she was disintegrated.
 

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