Has nothing to do with lawyering.
You should head on over to Candlekeep and educate yourself a bit.
I don't know if you've been lately, but Candlekeep is full of angry ghosts and cobwebs.
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Has nothing to do with lawyering.
You should head on over to Candlekeep and educate yourself a bit.
I don't know if you've been lately, but Candlekeep is fully of angry ghosts and cobwebs.
That's not a very nice way to talk about the Candlekeep community.
Ed's most recent novel involved a lot of damage to Candlekeep. The wards are shattered, and most of the monks, well, you'll have to read it.
It was a joke, and I was referring to the place in the Realms. If I say more about what happens to it, it'll spoil the novel ending for you. Suffice it to say that it gets pretty damaged.I'm sorry I haven't read the Herald yet but I have it on order from Amazon.
Are you talking about the Candlekeep forums or the actual place within the Realms? I may have misunderstood what you meant just now.
Has nothing to do with lawyering.
You should head on over to Candlekeep and educate yourself a bit.
The GM had a map with a locale on the coast. As s/he indicated in the post I quoted, that's all s/he knew about that locale. So s/he decided that it was a trading port with a ship available - "sure, that sounds fine."Players need a boat? Ok, this town spontaneously became a trading town with lots of ships in it.
I don't think so. Derren asserted that the GM's decision to have the coastal town marked on the map be a trading town in which a vessel was easily available was bad GMing, making for a boring and spiceless campaign. I disagree - I think it was good GMing and seems to have kept the game focused on the action the players care about - making their delivery to Waterdeep, whatever that was - rather than forcing the action onto something the players apparently didn't care about, namely, spending play time acquiring the necessary means of travel.I think the two of you are talking past each other.
At this point, unless I've badly misunderstood you, you are disagreeing with Derren, and hence (it seems) agreeing with me that the GM did not make a bad decision. No one is talking past anyone, as best I can tell.If he's not using the setting canonically, there's nothing wrong with that either.
I think that forcing the action onto something the players have no prior interest in, and thereby stopping them from pursing the action that they actually are interested in, are pretty much the paradigm of railroading and roadblocking respectively.I don't think portraying Candlekeep as a library town with no shipping wouldn't have been railroady or roadblocky at all had the DM done so. It wouldn't have directly contributed to the PCs getting to Waterdeep, but it still could lead to interesting play in the campaign.
I learned everything I know about the canonical Candlekeep by Googling it, and then skimming the entry on Forgotten Realms wiki, before writing this post.If I hadn't known something specific about Candlekeep (that it sits on bluffs overlooking the sea but with no direct access), I wouldn't have seen a problem with using it as a generic coastal town either.
My view on this is similar, though perhaps not identical, to [MENTION=22779]Hussar[/MENTION]'s.it's important for the cohesion and continued success of setting IP that those people working on it professionally and being paid for that to be aware of the material at a high level, to retain continuity and cohesion as much as possible (unless you're excising something that was itself a retcon or gaff in a prior product), and to act as a responsible caretaker for the property in question. It's just part of being professional