Sacrosanct
Legend
Discussions like this remind me why I like random stat gen so much. The wide variety of PC types. Intelligent fighters? Yep. Strong wizards? Yep. It's almost like every class in array is a cookie cutter of the other.
Just shy of whatever I judge the threshold to be before the DM starts calling for Intelligence checks to permit my character to act or communicate as I see fit.
I just hope I gauge it right so as to minimize the "Let's see if your character is smart enough to think up that idea " rolls.
...and to those who say 8 is smart enough; It is smart enough...for a minus 1 penalty. Juxtapose it with a Fighter who is so weak that he takes a minus 1 to every attack and damage roll, who can't even carry his heavy armor easily. Compare it to a Rogue, who is so clumsy that he takes a minus 1 on every DEX ability check, every lock, every sleight of hand. It isn't dumb, but it has a penalty. The game sets bounds for every other ability check we, as players, have our characters attempt. Jump a cliff, pick a lock, stab something stabable? Roll a die and apply a bonus (or penalty). INT, and CHA, are the only abilities that spend most of the game dodging the bounds of ability checks. It is up to the players to stay within the constraints that they chose.
I would recommend coming up with a couple of "dumb" plans just to give the DM a false sense of security. Of course you let yourself get talked out of those plans by the other PCs.
So do you also run the opposite way, with high-Int PCs, when the players come up with stupid ideas?
"Make a DC 12 Int Check to discover that your plan wouldn't work on an addled donkey and that the surest way to success is to place the gem in the empty sconce you saw in the hallway."
So do you also run the opposite way, with high-Int PCs, when the players come up with stupid ideas?
"Make a DC 12 Int Check to discover that your plan wouldn't work on an addled donkey and that the surest way to success is to place the gem in the empty sconce you saw in the hallway."
When? You have to be more specific. For most of D&D's lifespan, INT wasn't all that important to anyone who wasn't a Magic User outside of how you roleplay your character.
Please refrain from hyperbole. There are still saving throws and skills (and role playing). That's not "nothing".
Ah, I see now. You're thinking your personal preferences are objectively true. Common error. For one, lots of people think 3.5 is good (not me, but obviously lots do due to it's continued popularity as a preferred edition). Also, I really doubt "most people" think it's riddled with flaws. No game is flaw free, but riddled? More hyperbole.
Firstly, there are lots of reasons not to use that array, which have already been mentioned a million times. Not everyone likes playing that way, and a whole lot of people don't assign stats to maximize their PCs, but assign stats to best support the theme of character they want to play. Secondly, you're contradicting yourself here. One of the best reasons NOT to use that array is for the reason you immediately followed up with. With BA, every stat is important, so using three dump stats with penalties each hurts more than an edition where you have lots of bonuses.
Yardiff said:My opinion, and I'm not trying to be mean, but taking an stat like Int and saying 'my characters low Int score is only because he has a poor memory and in all other ways he's average' is just finding an excuse not RP a low mental stat.