I don't need a 20... I just need to be smarter than you. ;-)So you're the one with the 20 INT then?
I don't need a 20... I just need to be smarter than you. ;-)So you're the one with the 20 INT then?
I disagree. The structure of the rules doesn't push me to assign stats in any way. I have an idea of the type of character I want to play, how I envision him or her (which includes personality, appearance, etc), and then set my stats appropriately. I design my PCs how I envision them, not based on metagaming knowledge or modifiers. There could be ZERO mechanical modifiers that come up in the game, but that won't change me from putting a decent score in INT if I want to play a character that's pretty smart. That's what a role-playing game means.
Now that you've returned to the actual topic:Well no, I'm not in your game. Whether you are smarter than me or not is irrelevant.
For your own game, it matters. If it's true that "[you] give them information or logical insight on a level commiserate with their roll," then that means you know the sum total of what can happen in that particular scenario; YOU would have to have a 20 INT to be able to determine which plans the PCs make correspond to which INT scores.
The problem is you DON'T have an INT score of 20. So what happens now? How do you, average INT score person, know whether a PLAYER's idea is commiserate with her CHARACTER'S choice?
You don't. You're not equipped.
(This isn't even taking into account how even dim people sometimes have flashes of brilliance).
Conclusion: The scores and modifiers are numbers meant for the mechanics of the game. A player coming up with an idea(!) does not fall under those parameters.
-E
In other words, if a DM can forbid a clever plan from a low INT character, then a normal INT player playing a high INT character should just be able to say "I come up with something clever," and have it work.
You are asserting a false premise. I don't need to know what a "20 Int plan" looks like. All I need to determine is if a given plan is or could be successful and what the outcome is. Similarly I don't need to know what a "6 Int plan" looks like. All I need to determine is if it is or could be successful and what the outcome is.The argument people are making here is that low INT characters shouldn't be able to have clever plans, even if the player is clever.
That argument only works if it accounts for high INT characters as well...but just "being the DM" doesn't give you the adequate resources to be able to say you know what a 20 INT plan looks like. In other words, if a DM can forbid a clever plan from a low INT character, then a normal INT player playing a high INT character should just be able to say "I come up with something clever," and have it work.
The argument people are making here is that low INT characters shouldn't be able to have clever plans, even if the player is clever.
That argument only works if it accounts for high INT characters as well...but just "being the DM" doesn't give you the adequate resources to be able to say you know what a 20 INT plan looks like. In other words, if a DM can forbid a clever plan from a low INT character, then a normal INT player playing a high INT character should just be able to say "I come up with something clever," and have it work.