commiserate
I think you mean "commensurate".
Commiserate is "to feel or express sympathy". Your posts sounds pretty funny when you read it this way.
commiserate
Good catch... auto-complete + multi-tasking... ;-)I think you mean "commensurate".
Commiserate is "to feel or express sympathy". Your posts sounds pretty funny when you read it this way.
LOL, well if you don't care about game design, I suppose I'm not here to argue that you should. I'll just note that what you describe, a stat with no mechanics (we used to call it Charisma in 1st Ed, and we liked it so much we split it into another mechanic-free stat called Comliness ;p ) isn't a role-playing game. It's just role-playing, period. Without rules there is no game, and people like me who care about game design believe that better rules will make a better game.
So everyone has a 12 int because you've made int the 'everything' stat. There is no stat more important than level.In the past I've tied xp bonus/penalties to Int.
Ex: Pathfinder has a slow/medium/fast xp track. It's SUPPOSED to be for determining the pace of the campaign. I've just re-purposed it....
If you've got a negative int mod? You use the slow track. A 0 mod? The medium track. And a positive mod uses the fast track.
I've also tied skills to it alot more closely in 3x/pf. No longer does being a rogue/bard automatically start you with more skill points. Class dictates what skills you've got an advantage on (if you put points in it), but to get points you've got to 1st invest in Int. Smarter people have more skills....
Is that what you took from my comment? Dude, I AM a game designer, so I very much do care about and understand the importance of game design from a mechanical context. The point you're missing is that you seem to be arguing that people are forced into doing something they don't want because option X is mechanically inferior in some way (either due to lower frequency of being needed or just plain a lower modifier) to option Y. I'm here to tell you that not I, nor anyone I game with, feel forced or coerced by a rule to play a character in a different way than what we want to. We are not slaves to the highest maximized PC. If anyone I know wants to play an intelligent fighter, we do so, because it's the most fun to role play, and that extra +1 we might be missing somewhere else isn't missed at all.
I reward going beyond what is required in all aspects of the game. Proper role-play is expected. That's the reason we make characters that are more than just lumps of stats to begin with. Even Muscle John over there with an 18 Str, an 18 Con and an 8 in every other stat has personality and wants and needs and loves and hates. I expect his player to play his character accordingly. If the player has Muscle John do something incredible that goes above and beyond the call of normal every-day role-playing expectations, that's what earns rewards. XP rewards you enough for doing what you need to do in order to win. Inspiration, Boons and other goodies are rewards for going beyond that.
It really depends on what the player wants to do. Is his plan "Lets attack them while they sleep!" I think that's a plan just about anyone could think up. Is his plan, lets send two men over to that ledge where they'll do this and that and send another guy over there where they'll do some other things, etc..." heck, even the 18 Int Wizard might have to make a check if the plan is complicated enough, shoot it might even be too complex for the rest of the party to properly execute!
A "good" battle plan, something middle-of-the-road-ish? I'd say an 8 at a minimum. I don't think that's unreasonable.
This is a pretty pointless argument "the rules don't matter so your argument is invalid". .
Is that what you took from my comment? Dude, I AM a game designer, so I very much do care about and understand the importance of game design from a mechanical context. The point you're missing is that you seem to be arguing that people are forced into doing something they don't want because option X is mechanically inferior in some way (either due to lower frequency of being needed or just plain a lower modifier) to option Y. I'm here to tell you that not I, nor anyone I game with, feel forced or coerced by a rule to play a character in a different way than what we want to. We are not slaves to the highest maximized PC. If anyone I know wants to play an intelligent fighter, we do so, because it's the most fun to role play, and that extra +1 we might be missing somewhere else isn't missed at all.
No, it's not even that. At least with roll play, you put everything into terms of modifiers and go by what those are.
What I'm referring to is ignoring the low modifiers or rating completely, because you as a player are smarter or more charismatic than your PC that used a dump stat for, and you're using player ability over character ability for those dump stats.
I'm not sure why you're so vehemently ignoring the core stats as part of these things. They are the core stats for a reason, the very central definitions of a character, strong, smart, sexy, suave, etc... If a player isn't playing to them as well as other features of the character, again, why have them?Inspiration is awarded for playing to established personality traits, ideals, bonds, or flaws.
No, as I said, I think 3 times now, their idea simply doesn't come across well in character. There are degrees to failure.What happens when the Intelligence check is failed? The character retroactively doesn't come up with the idea?