Ruin Explorer
Legend
So first off let me make it clear I quite like a lot of elements of 5E's design, contrary to what some people might guess, including much of the class design. I was re-reading the October playtest recently, and was quite impressed with some of the design (mostly favourably), and wanted to comment on it. Obviously in a few months we'll see how much changed, but August seems a long, long way away to me (and not much is out in July), I dunno about you! The caster classes are more complex, and I'll need to re-read the spell lists to comment on those, so I'll save them for another thread.
If you think it's too early or whatever, fair dos, there are other threads
I am very open to comments, criticism, etc. The documents I am using are the 101413 ones, which I believe are the last ones, but if they are not, please let me know! I do ask that you don't do a review of a class until I have had a shot, but it's not my messageboard! I'll try and get through them in a week or so. I'm going to focus on the sub-15 or so level abilities.
First up - The Barbarian
Let me start by saying that I am pretty sure this is, hands-down, the best Barbarian class D&D has ever had, and not by a small margin. 1E's one was a magic-hating mess, 2E's was... like... what the hell... quasi-racist-no-sense-making mess, 3E was just a bit of a yawn, 4E was solid, and clearly this guy's distant ancestor, but nothing super-special.
This guy or gal, though? Really nice. I like a Barbarian, and this gives me what I like about them.
Specifically, we're talking about a class with high HP (1d12), who can wear Light/Medium armour (YAWN), shields (WAT? On a Barbarian? Pshaw!), and simple & martial weapons, but can also can entirely armourless for Dex + Con mod + 10 AC (YAY!) for the TRUE BARBARIAN spirit, and who, totally seriously, will ruin your day.
Rage is their main thing - they can do it from two to six times a day (or infinite at 20 but who cares about 20? Has anyone even BEEN level 20? That's a rhetorical question!). You get a static damage bonus (dual wield ahoy!), temporary HP (probably need them, you nude bastard!), and from level 2 onwards, Advantage on STR attacks (and STR checks and STR saves). Outside Rage you can also get that Advantage by letting others get Advantage on you.
You also get a extra movement, advantage on initiative, the usual extra attack at 5, and at level 11, you get to make saving throws to stay on 1hp when you get knocked to 0hp or below whilst Raging. Then at 12 you get Advantage on those same saves (and, in fact, all saves whilst raging). Ahahahahahahaha!
Your choice is between Berserker and Totem Warrior. Berserker buffs your Rage even further, making you immune to fear and mind-control, and at 10th gives you an extra attack if you miss one of your other ones (pretty nice DPR boost) and lets you spend 5HP at the started of a round to do +1 [W] per attack that round (synergises well with the previous ability). That's very powerful if a little dull. Totem Warrior lets you pick a totem - Bear, Cougar, Hawk or Wolf, all of which give a decent initial ability (Hawk is notable in that it makes Rage also affect DEX attacks, opening up "ranged berserker" or some sort of hilarious "finesse berserker" avenues). At 6 you get another totem-based Rage ability (solid self-healing for Bear, you can jump over a chasm or off a cliff with Hawk, or sense invisible enemies with Wolf), all of which are decent. 10 gets you 5/turn regen when below half health - this strikes me as kind of useless, because Barbarians already have "Save to stay on 1hp", and it seems like successfully saving to stay on 1hp, then going up to 6hp doesn't really change the odds of you going back below 0hp (and thus needing to save again) next round. I guess if you're not being hit it's okay, and saves on post-battle healing, potentially. 14, surprisingly, you actually get a totem spirit guide (this seems a bit late, fluff-wise! Probably better to say it gets more powerful or something), who means stuff you didn't see never gets advantage on you and you get proficiency on Wis saves.
They also get 5 Ability Score Improvements/Feats, but they're kind of back-loaded (3 are at 13 and beyond, which if 5E is like other D&Ds, will be rarely played much), which is fairly average (Clerics and Mages, for example, also get 5, Bards, rather mean-ly, 4 and Fighters, 7)
I would definitely play this class, I'd say. It might not be first on my list, but it would be on my list. Would definitely go with Totem Warrior - it's less powerful in combat, no real way around it, but it has cool tricks and more RP value - I'd go with any totem but the slightly-dull Cougar.
Overall, I give this class 8/10. Could be a 10/10, but outside of combat you don't really have much that's applicable, except you're fast, and inside combat, you're either a distinctly sub-par (but so stylish in just your leather cod-piece or leather bikini!) Fighter, or you're a terrifying engine of destruction - the latter when Rage is on. How often you realistically get to use Rage is an known unknown for me - you pretty quickly get to 3 or 4 a day, and it seems like it's rare, based on my 5E playtests, to see more than 3 "meaningful" (i.e. not largely resolved by a single AE or a few arrows/throwing weapons) combats per adventuring day, but YMMV wildly. I guess it comes down to the question Werewolf: The Apocalypse asks: "When will you rage?"
Score: 8/10
Next up: Bardbari... er Bard. Traditionally my favourite class (particularly in 2E), what will I think of the 5E incarnation?
EDIT - Nope, that's a lie, Bard has spells so will wait! Fighter is next up!
If you think it's too early or whatever, fair dos, there are other threads

First up - The Barbarian
Let me start by saying that I am pretty sure this is, hands-down, the best Barbarian class D&D has ever had, and not by a small margin. 1E's one was a magic-hating mess, 2E's was... like... what the hell... quasi-racist-no-sense-making mess, 3E was just a bit of a yawn, 4E was solid, and clearly this guy's distant ancestor, but nothing super-special.
This guy or gal, though? Really nice. I like a Barbarian, and this gives me what I like about them.
Specifically, we're talking about a class with high HP (1d12), who can wear Light/Medium armour (YAWN), shields (WAT? On a Barbarian? Pshaw!), and simple & martial weapons, but can also can entirely armourless for Dex + Con mod + 10 AC (YAY!) for the TRUE BARBARIAN spirit, and who, totally seriously, will ruin your day.
Rage is their main thing - they can do it from two to six times a day (or infinite at 20 but who cares about 20? Has anyone even BEEN level 20? That's a rhetorical question!). You get a static damage bonus (dual wield ahoy!), temporary HP (probably need them, you nude bastard!), and from level 2 onwards, Advantage on STR attacks (and STR checks and STR saves). Outside Rage you can also get that Advantage by letting others get Advantage on you.
You also get a extra movement, advantage on initiative, the usual extra attack at 5, and at level 11, you get to make saving throws to stay on 1hp when you get knocked to 0hp or below whilst Raging. Then at 12 you get Advantage on those same saves (and, in fact, all saves whilst raging). Ahahahahahahaha!
Your choice is between Berserker and Totem Warrior. Berserker buffs your Rage even further, making you immune to fear and mind-control, and at 10th gives you an extra attack if you miss one of your other ones (pretty nice DPR boost) and lets you spend 5HP at the started of a round to do +1 [W] per attack that round (synergises well with the previous ability). That's very powerful if a little dull. Totem Warrior lets you pick a totem - Bear, Cougar, Hawk or Wolf, all of which give a decent initial ability (Hawk is notable in that it makes Rage also affect DEX attacks, opening up "ranged berserker" or some sort of hilarious "finesse berserker" avenues). At 6 you get another totem-based Rage ability (solid self-healing for Bear, you can jump over a chasm or off a cliff with Hawk, or sense invisible enemies with Wolf), all of which are decent. 10 gets you 5/turn regen when below half health - this strikes me as kind of useless, because Barbarians already have "Save to stay on 1hp", and it seems like successfully saving to stay on 1hp, then going up to 6hp doesn't really change the odds of you going back below 0hp (and thus needing to save again) next round. I guess if you're not being hit it's okay, and saves on post-battle healing, potentially. 14, surprisingly, you actually get a totem spirit guide (this seems a bit late, fluff-wise! Probably better to say it gets more powerful or something), who means stuff you didn't see never gets advantage on you and you get proficiency on Wis saves.
They also get 5 Ability Score Improvements/Feats, but they're kind of back-loaded (3 are at 13 and beyond, which if 5E is like other D&Ds, will be rarely played much), which is fairly average (Clerics and Mages, for example, also get 5, Bards, rather mean-ly, 4 and Fighters, 7)
I would definitely play this class, I'd say. It might not be first on my list, but it would be on my list. Would definitely go with Totem Warrior - it's less powerful in combat, no real way around it, but it has cool tricks and more RP value - I'd go with any totem but the slightly-dull Cougar.
Overall, I give this class 8/10. Could be a 10/10, but outside of combat you don't really have much that's applicable, except you're fast, and inside combat, you're either a distinctly sub-par (but so stylish in just your leather cod-piece or leather bikini!) Fighter, or you're a terrifying engine of destruction - the latter when Rage is on. How often you realistically get to use Rage is an known unknown for me - you pretty quickly get to 3 or 4 a day, and it seems like it's rare, based on my 5E playtests, to see more than 3 "meaningful" (i.e. not largely resolved by a single AE or a few arrows/throwing weapons) combats per adventuring day, but YMMV wildly. I guess it comes down to the question Werewolf: The Apocalypse asks: "When will you rage?"
Score: 8/10
Next up: Bardbari... er Bard. Traditionally my favourite class (particularly in 2E), what will I think of the 5E incarnation?
EDIT - Nope, that's a lie, Bard has spells so will wait! Fighter is next up!
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