what I get told all the time (and the premise of this thread is all about) is that the reason my group (and many others) don't find a balanced set of encounters between at will/short rest and long rest classes (lets be honest caster/noncaster cause the warlock is closer to sorcerer then to fighter) is because we are not truly playing 'right' with 6-8 encounters...But how is it an issue? So what if they only use resources on 5 out of 8 encounters?
it gets worse when you have 6 encounters and none are combat... the fighter basically gets no help from his class. (three weeks ago in a game I play not run we had 8 or 9 depending on how you count them and only 1 was combat... a fighter would have been SOL for that game session...)The 6-8 medium encounter budget is based on combat encounters, but what really matters is the resources those encounters use up. If you go with, say, 3-4 combat and 1-2 exploration and 1-2 social, you will be behind that benchmark, unless those exploration and social encounters consume approximately as many resources as a Medium encounter would.
but how is that possible? what short rest mechanic does the fighter or rogue have that equals 3rd or 4th level spells? let alone 6th+? even just 1st level spell can lock an oppenet down, force a social encounter into treating you as a friend, or allow a weak person to jump 3x there distance... at 2nd level you can walk on walls or cealings lock down another enemy or levitate up instead of climb.... and through all of this all the classes have backgrounds that give them skills... so nothing stops the caster from being a criminal and haveing stealth and theives tools.I get what you're saying about 'narrative' but the mechanical reality of 5E is that the classes are balanced around getting 2-3 short rests per long rest, and roughly 6 or so encounters per adventuring day (however long that may be, depending on which rest variant you're using).
as I have now shown with 2 examples this ONLY works if those long rest classes run out of resources.The classes balance at roughly 2 encounters per short rest, and roughly 2-3 short rests per long rest. Some classes rely on (weaker) short rest resources, while some rely on (stronger) long rest resources. Wizards and Paladins rule on single encounter adventuring days, but Fighters and Warlocks rule on longer ones, with plenty of short rests thrown in.
You can always adjust the mechanics to fit the narrative remember (gritty rest variant etc).
how is it abuse when you saidPlayers certainly accept this reality. Give them a chance and they'll abuse the 5MWD every chance they get.
It doesnt have to use resources to be an encounter (indeed, a player sidestepping an encounter with a social skill use, and good roleplaying is to be encouraged).
and again my issue is if the fighter or rogue can use skills and rp to get through something so can a wizard or cleric and bard...excapt when the fighter does it that is all the fighter has, when the wizard or cleric does they still get full casting suit. When the rouge leverages there expertise that IS the big class feature, when the Bard leverages there expertise they are just saving there BIG class feature for laterThe 6-8 encounter advice is based on the expected resources expended in a Medium combat encounter. No, an encounter doesn’t have to consume resources to count as an encounter, but resource expenditure is what this balance assumption is built around.
yes it appears to me to not work but I was hopeing someone could show me how it works...I'd forget that guidance. It seems like a bunch of internet theory-crafting to me.
that is closer to what we run... but in doing so we find casters dwarf non casters after only a few levelsdeadly encounter->short rest->deadly encounter->short rest->deadly encounter->long rest