iserith
Magic Wordsmith
Great, that should at least lessen the chance of a deadline in the game appearing to be a contrivance.Yes. Some things in my life have deadlines. Most do not.
Yep, it's up to the players to decide what they want to pursue. If they don't intervene, the setting changes and they live in the aftermath of that, whatever it may be.We don't. A clock can only tick for someone who cares. You can set a doom clock to save the princess, but if the party decides to go have a drink instead, that clock is not for them. It's just for her. Poor girl.
Sure it is. They are countdowns to potentially undesirable results (for the character, if not the player). That's a doom clock. Missing out on a sale just has lower stakes than burning your cookies or risking random encounters while resting or the princess being sacrificed to the Elder Gods.Let's not pretend that any time limit is a doom clock in the sense of what is being discussed in this thread. You're arguing that taking a drink is a doom clock because it's only a matter time before you have to pee. That's absurd. A sale is not a doom clock. Nor is leaving the cookie sin the oven.
Don't take a rest in an adventure location then where there are random encounters? Or manage your time and resources better when you're on a deadline? I've had players have their characters sit in town for weeks resting safely while waiting for the weather to clear up before heading back out adventuring. That meant the villains advanced their plans by that much time - a faction the PCs were friendly with was essentially taken over and corrupted which led to new challenges. But they got their resting and town activities in, just like they wanted. So what's the problem?Taking a rest when there is nothing time pressuring you. I thought that would be obvious.