6 Eagle Down (Judge : Garyh)

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1 - Sure, having the western monsters resisting cold screws a bit with some powers. But then again, beside knowing he needed some resist cold because od his chilly pet, Rinch knew exactly what happened in the first fight back at Castor's where the twin Armor of Agathys was so efficient. He creates his zombies through his blood an gets a sense of what they are doing, where they are, how they died etc. He'd have little reason not to ready some cold protection, knowing he was going after you. Much like you would have little reason not to be quaffing fire resistance if you knew ahead of time you'd be facing a red dragon.

Beside, well over half the monster do not have that resistance. So do you want to focus on the most dangerous monsters or on those you can take down the quickest, hmm? I ain't sorry at all to force hard choices!

2 - Let's not be too literal about the potions durations. They had scouts (the very stealthy Dark one) and you were running most of the way so they heard you coming. They just quaffed the potions about thirty seconds before you came into sight. I am pretty sure that drinking an encounter potions just a short while before the actual encounter is legit. Then they grouped near Rinch and he used one of his Shadow powers to turn them invisible as long as they didn't move.

3 - Rinch has very good control over his zombies. He certainly can get them to quaff potion on cue if he wants. He can get them to mount up a clumsy presentation of Lord of the Dance, if he wants. This foe is fairly new to you but the other three PCs won't be surprised at that. They've been fighting Rinch's troops for a long time, now. Even when he's not present, his Zombies have always been mildly tactical. Lucky you there are no Spider Zombies. I wanted some restraint on the number of different monsters stats I'd deal with (plus they fill the same role as the Dark Ones)!

4 - I didn't even think about Second-Wind for Rinch, truthfully. The last time he was killed, he didn't use it.

But I checkedm and Velmont is correct. The Compendium states that only Player Character can use second wind unless the monsters/NPC stat block specifically says otherwise. The DDI Compendium is always up to date for Errata, it overrules every other sources.

http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=334

Bottom line, yes, the Western monsters have quaffed potions of resistance 5 to cold, the Eastern ones have not.

I hope this answers most questions. Now get to it.
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[sblock=OOC]1 - Which one's are quick to kill again? {looks around} :p

Cold resist puts a big nerf on 2 people's dailies, but you're the boss. Us warlocks will just have to let others take the right side. Oh darn, someone else will have to take the leader and the cold monster! (hehehe)

2 - I was talking RAW. They put those rules in place so so people don't get a bunch of free actions by placing zones and buffing up before combat. I'd ask the same thing if we got a dozen free minor actions for some reason.

3 - Rinch must have very good control over his zombies when he gets a dog to pick up a potion with his paws and drink it. ;) If nothing else, Rinch had to spend a lot of actions exerting his control and/or feeding the dogs.

4 - "The DDI Compendium is always up to date for Errata, it overrules every other sources." This it true when it's noticed that there is errata. Heck, I never noticed the contridiction until you guys pointed out it was different someplace else. And I checked the errata. There isn't any for this in the DMG section, so there isn't any errata to update DDI with.

When someone is making up an NPC, they aren't likely to look up the second wind description from the PHB. As I said in my other post, I'd go with the DMG for NPC's, the PHB for PC's and the MM for monsters first for rules about them. Just because it's in the Compendium doesn't mean the DMG is wrong.

LOL My inner rules lawyer forced my to to point out the above even when it's not in our favor, like NPC's and second wind's. Ok, now that that's out of my system, I'll post my actions once i can see the map again. :)
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[sblock=OOC]Yep, as soon as the site with the map on it is working again, I'll see what Kama'zer can do and get to posting actions.

Tactics wise, with the new reinforcements coming through the circle, I like the idea of everybody pushing east (right on the map, whatever direction that may actually be) to meet up with the reinforcements and let the baddies from inside the cave come to us past the mud pit which we can hopefully push some of them into. Maybe we can form a line with two open squares between us and the mud pit to the north. Then they have to walk along the edge of the pit or suffer OA's. Then we start thunderwaving or pushing them in somehow. =D[/sblock]
 

A black and white skinned deva appears in the circle, near the others. Montroya didn't much like the teleportation much, it sent his stomach end over end. He would have thrown up that rat, but he did already, after the nasty disease took it's toll on him. His griffon hide armor was sweaty and matted from the battles already, but there was one final thing to do.

The invoker blanched at the foes around them, but then saw there was others here. He recognized a couple from the tavern. That seemed a lifetime ago. Not knowing whose side they were on, he figured the best way to see was to blast some zombies. Raising his sacred rod, radiant energy arcs from it, spreading across the undead like a spider web.

[sblock=Actions]Hand of radiance the 3 dazed foes. I'll move behind the meat shields. I'll let Velmont place me, map isn't working for me, and I am not able to post again until tomorrow night. hand or radiance vs zombies ref North to South (1d20+7=15, 1d4+6=10, 1d20+7=16, 1d4+6=8, 1d20+7=17, 1d4+6=7) So I hit all of them. Damage, north to south (including the vulnurability to radiant is 15, 13, and 12 radiant damage.[/sblock]

[sblock=Tactics]Pushing them in the mud is a good idea. I've got one radiant at will, and another two for the encounter. Thanks to my rod of divinity, I can use rebuke undead twice. That's a big blast 5 radiant push + daze. My daily is the blast 3 stun(save ends), likely saved for Rinch.[/sblock]

[sblock=Stats]
Montroya
Init: +2
Passive Insight: 20 Passive Perception: 20
HP: 37/37 Bloodied: 18 Surges: 8/8(8)
AP: 1
Hand of Radiance
Vanguard's Lightning
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice
Shroud of Warning
Silent Malediction
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[sblock=Battlemat]
Yep, Virtual Battlemat is nice and dead.

If anyone saved a copy of the map, can they put it up on tinypic or something?

EDIT: or anyone with an image editor and D&D Insider can mostly recreate it - the basic map is here, and I posted a list of enemies and their locations here. I don't have the locations of the PC's, though, and I can't remember if there were any subtle differences other than the new tunnel at the back of the cave.
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[sblock=Battlemat]I knew something was up with Virtual Battlemat. Heck, the images I saved of the 1/2 map I COULD see where corrupted...

As far as an image editor and D&D Insider, I'm missing D&D Insider, sorry. I might be able to find the map elsewhere and if I do, I remember most of the bad guy's placement on the 1/2 I could see. If I'm lucky and get the map, I may be able to recreate the top of it.
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[SBLOCK=OOC]Had someone ask cust service about NPC's second wind.

My Question: DMG states on PG# 187 that NPC's can use second wind. PHB pg# 291 states that only PC can use them. Which is right?

Reply: Unfortunately, there isn’t an official answer for the situation you describe.

In my game, I would allow a NPC (but not a monster the players are fighting) to use a second wind.

I’ve passed along this conversation to the game’s developers. Hopefully, we’ll see an update or FAQ entry covering it soon, but until then it’s up to the campaign’s Dungeon Master to decide. The DM is always the final arbiter on how they want their campaign to run. Have fun![/SBLOCK]
 

[SBLOCK=OOC]What? They didn't saw that already? That would surprise me... maybe they just decide to not rule on that yet.[/SBLOCK]
 

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