The heroes reach the scene of an ongoing evacuation. Prisoners are being herded away, most in a nearly catatonic state. As soon as he turns the corner, 7 Rabbit sees his brother. He seems haggard, numbly following instructions. He has been completely shaven, wears rags and has lost over fifty pounds.
The heroes notes two sinister looking warforged who are clearly the lynchpin of the defense. There are also two mage and half a dozen strange looking guards. As soon as they move forward, their otherwordly nature is confirmed by the abyss in their eyes.
DM_Malenkirk on Virtual Battlemat
[sblock=Initiative]
7 Rab; Callen; Kama; Mri; Sol; Tsi; BG (1d20+2=9, 1d20+3=20, 1d20+8=18, 1d20+8=17, 1d20+4=24, 1d20+5=12, 1d20+6=19)
BG gets 19.
Callen and Soldier beats that.
Order:
Callen, Soldier
Bad Guys
Everyone
[/sblock]
[sblock=Searching bodies from previous fight]I just realized 7 Rabbit asked twice and I never replied. Well, as you can guess by the radio silence, there was nothing of worth unless you were interested by the mundane equipment displayed in the fight (mostly a crossbow).[/sblock]
[sblock=Status]
Rabbit and Soldier stated their wish as far as HS expenditure was concerned.
I took the liberty of spending 1 for everyone else escpet Tsi'Ri since they could all take a full HS without wasting HP.
7 Rabbit: 38 /40 [8/10]
Kama'Zer: 38/41 [5/9]
Soldier: 40 /50 [9/13)
Tsi'Ri: 40/40 [10/10]
Mrithas: 30/34 [8/9]
Callen: 32/32 [7/8]
L stands for Slaves. E is 6 Eagle. C is an angry looking gith. He still seem coherant, unlike the other slaves, he is chained and no efforts are made to move him.
Warforged
Perception 13
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 15, Will 14
Saving Throws +2 against ongoing damage
Longsword (Standard, at-will)
+9 vs Armor Class; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
The warforged soldier gains a +1 bonus to melee attacks if it has an ally
Mage
Medium natural humanoid
Perception 15; low-light vision
HP 42; Bloodied 21
AC 17; Fortitude 13, Reflex 14, Will 15
Dagger (Standard, at-will) Weapon
+4 vs Armor Class; 1d4 damage.
Reavers
Perception 13; darkvision
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 18, Reflex 20, Will 21
Immune disease, poison; Resist 10 necrotic
Deadly Mane (Standard, at-will) Necrotic
+11 vs Armor Class; 5 necrotic damage, and if another deadly mane attack has hit the target since the end of the target’s last turn, the creature is immobilized until the end of its next turn.
[/sblock]