Elk do 3d6+3 damage on a charge as a CR 1/4 creature. That seems kind of insane.
1d4+2 bludgeoning?Mule is in the back of the PHB.
Elk is the new mule.
Yes. Yes I do.Don't you mean stabdeer chargemaster is the new donkeyhorse?
Oh god that was ridiculous. And it's not like you can pick up a handful of 20 dice; they need to be rolled in pairs.Didn't they change the kobold advantage on swarming? I remember that being a mess in the first packet.
Whoa. I hadn't even thought about that. Spells were rough when all of them were just Standard actions. With different action types... Wow.I was on the fence about spells in enemy stat blocks, but the mage unsold me. At least two reactions and a bonus action in a spell list with no indication? Not cool.
I imagine there's a part of the book that says "if a player casts antimagic shell, X happens." And they forgot that it's not called that in 5e.Some cool stuff in there, but I wonder
"Antimagic Shell
Where this spell is referenced for possible player use
in the adventure, see the antimagic field spell in the
Player’s Handbook."
I thought you were supposed to be able to run the adventures with nothing but the adventure book and free PDFs?