D&D 5E 60+ monsters and 20+ spell in free official Hoard of the Dragon Queen supplement


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Oh god that was ridiculous. And it's not like you can pick up a handful of 20 dice; they need to be rolled in pairs.
To be fair (not that I'm defending the decision) you can roll 10 dice, and then just re-roll the misses to see if they hit.
 


You technically lose out on some crit changes with that method, its not exactly the same.
  1. Roll all attacks once.
  2. Count the number of hits.
  3. Re-roll the hits to check for crits.
  4. Re-roll the misses.

Still takes less time than the average player's turn.
 


  1. Roll all attacks once.
  2. Count the number of hits.
  3. Re-roll the hits to check for crits.
  4. Re-roll the misses.

Still takes less time than the average player's turn.

As opposed to

1) Roll 10 d20's
2) Roll another 10 d20's
3) Count hits and crits.

It certainly takes more time. Now...I think any situation where I am rolling 10+ d20's is not an optimal place to be in....but if we are talking time efficiency, having to pick out and reroll dice in a pool of dice because of a "criteria" is actually pretty inefficient.
 

As opposed to

1) Roll 10 d20's
2) Roll another 10 d20's
3) Count hits and crits.

It certainly takes more time.
Only if you have 10 pairs of dice. The post I was responding to was assuming you don't have 10 pairs of dice. Obviously, if you do, you just roll them.
 


GX.Sigma said:
  1. Roll all attacks once.
  2. Count the number of hits.
  3. Re-roll the hits to check for crits.
  4. Re-roll the misses.

Still takes less time than the average player's turn
In the first playtest, the kobolds and cave rats both had rules like this. The 18 cave rat encounter in the caves is obviously something of an outlier, but six or eight kobold encounters are really par for the course.

Players turns were zippy (as first level turns generally are), but I was taking longer to handle the monsters than in our mid-level, highly-tactical Pathfinder game. Maybe I'm a screw-up or something, but I don't think it's surprising that applying advantage to a large group of attacks takes substantially longer than applying a static modifier.

Honestly, that early ability was so bad in play it made me question the usefulness of advantage.

I need to buy 4 more to get 20d20. Well crap.
And make sure they're in matched sets so you know which ones are together for (dis)advantage!

Cheers!
Kinak
 

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