NothingWhat would you say are the archetypes these options are offering?
Halfling is Short lucky human.
Gnome is Short elf/dwarf with gadget.
Cut the fluff
Power up the unique
Halfling is
Gnome is
.
NothingWhat would you say are the archetypes these options are offering?
3d Color printed. Which is why she was $40. I don't have a pic of the actual printed out one. Suffice to say they are expensive for one character which is why I don't make one for just anyone.And I gotta say, that's one nice mini. Prepainted, or did you do it?
It was a 5e adventure path. It wasn't overly fatal and the whole thing ended at 9th level. People dropped in combat but healing made sure no one died. The bulk of the casualties came from starting with a potential pool of eight players and only having five by the end due to real life issues stopping them from playing.You don't mention the expected or realized lethality level of Esmerae's campaign, but that she was (it seems) your only character says either the campaign wasn't very lethal or you/she got lucky.![]()
One of those multifaceted things.I never read the books. Honestly barely watched the show, I know it mostly from pop culture osmosis. I always figured that Ice referred to the frost zombies and the fire was the Dragons. So sort of Daenerys but not her precisely.
I understand the concept, I'm just skeptical any one game can fairly present both options to the satisfaction of both groups.I do think they can both be fairly presented as options in the same game, yes.
That is, in fact, one of the biggest reasons why I advocate for "novice levels" and incremental advancement rules that are robust and well-presented. Because they do, in fact, allow the same game to support the "zero to very slightly more than zero to maybe a tiny bit above zero to I guess you aren't technically zero anymore to well you finally survived long enough to maybe be a hero to somebody somewhere" gameplay that one group wants, and the rapid rise to heroism that the other wants. Tailoring the rate at which characters expand and grow is a huge boon.
Nothing
Halfling is Short lucky human.
Gnome is Short elf/dwarf with gadget.
Cut the fluff
Power up the unique
Halfling isshortluckyhuman.
Gnome isshortelf/dwarfwith gadget
.
"Rawr! I'm a monster..."If they made gnomes elementals, they could put then back in the Monster Manual!
Yep, It is not that it can't be done, but the bold part is going to be really hard.I understand the concept, I'm just skeptical any one game can fairly present both options to the satisfaction of both groups.
Well, that depends. In Spelljammer, it was clear to me that the artwork was super-large to make up for the pathetically small amount of text--but that was also clear by putting it in three books (hardcovers to make it look more substantial) and using a slightly larger font size than normal. But you can compare it to, say, the 2e Planescape books which had lots of art but the text was often over the art (to the detriment of legibility at times), so the art wasn't there to take up space.Or you could have less artwork. That's always going to get my vote.
You might be able to tailor your character to fill a hole in the lineup, if you're rolling up in knowledge of what each other is doing, but that's it.