Zardnaar
Legend
How do you mean this? Was 4E not literally designed to address the common pain points of 3E? Imbalanced classes, too many skills, trap options, unreliable CR, etc?
They listened to people whining online.
Most D&D players are casuals. Not powerganers. Then as now I suspect most games ended at level 7ish.
To break 3.5 you generally needed multiple books (that casuals don't have).
The Druids an exception but wasn't very popular. Cleric needed complete divine and the knowledge to break it. Maybe at higher levels that no one plays without complete divine..
I suspect most tables didn't enounter the problems of 3.5 which were mostly theoretical imho.