tombowings
Explorer
I would like to see a version of D&D that has enough flexibility that I can create the game world, then apply the system--not butcher the world to fit the system or heck the system to fit the world.
Ability scores should go, and only use modifiers (or, I guess those are the new scores, but you know what I mean). The raw numbers add nothing to play, IMO.
No it was't. Only two PCs could take the spell, but all five wanted him to change his decision.that complaint was not about balance though, but about players wanting more power
Make them a magic item and let the DM / designer decide.I think that's where the disconnect lies. The world is a place with cell phones. Don't design adventures bypassed or ruined by their existence. Make them integral.
Thinking that design is utterly and absolutely different for TTRPGs vs other kinds of games is a nonstarter.
You are simply wrong. Yes, we need to consider somewhat different things. But the vast majority of it is the same, because both of them are game design.
You do realize that those surveys, from WotC's own data collection, were very specifically telling WotC that people hated the fact that Champions, Berserkers, and Beast Masters were demonstrably weak and flawed, right?
That people genuinely disliked that some options were overpowered and other options were underpowered, and that design very specifically is why 5.5e has a bunch of the stuff it has in it, right?
You are demonstrably, objectively wrong if you think people in general, customers in general, don't care about balance. They do. We have the data to prove it. The only alternative is that you have to reject WotC's data collection as flawed and bad, and always has been.
Those same surveys went hard against the moves to balance Warlocks
the whole party benefits when some players have accessNo it was't. Only two PCs could take the spell, but all five wanted him to change his decision.
proving that it wasn’t about accomplishing better balance…Most of the party was LESS powerful in relative terms compared to the two that wanted to take the spell.
doesn’t WotC say to not worry about balance in your feedback, but about the idea itself? That seems to imply that they do not care much about balance feedback and work on that themselves insteadNo. The wanted some underpowered options to be more powerful. They wanted other underpowered options to remain underpowered and they wanted some overpowered options to remain overpowered.
That is what the surveys actually indicated if you look at what they presented in the UA and then changed in the final printing.