D&D General 6E But A + Thread


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Also there WAS sending in LotR. Between palantirs and talking to moths, there was a lot of long range communication. Not to mention flying mounts, magic swords, superhuman elves, invisibility cloaks and literal stars in bottles.

LotR is NOT low magic,it is rare high magic
Sending is a 3rd level spell, magic swords probably show up even before that. Continual Flame is 2nd level. So not really high magic at all…
 


Sending is a 3rd level spell, magic swords probably show up even before that. Continual Flame is 2nd level. So not really high magic at all…
What's your point other than to argue details? The idea that magic "ruins" medieval fantasy is refuted by one of the pillars of medieval fantasy.
 

I feel like a lot of these discussions tend to veer away from making D&D a better game and turn into making D&D more like a different game they like more. Going back to just four classes, or centering the gameplay around a meta-currency, dropping higher level support... this is all stuff other games do successfully but things I cannot imagine being acceptable in a numbered edition of D&D.

Especially after how much crap 4th Edition got for Roles and ADEU.
Much of these "next edition" threads end up thinly disguised sales pitches for the posters preferred fantasy heartbreaker. I find it highly amusing that they supposedly have what they want in said 3pp, yet long for D&D to become more like it.
 

I feel like a lot of these discussions tend to veer away from making D&D a better game and turn into making D&D more like a different game they like more. Going back to just four classes, or centering the gameplay around a meta-currency, dropping higher level support... this is all stuff other games do successfully but things I cannot imagine being acceptable in a numbered edition of D&D.

Especially after how much crap 4th Edition got for Roles and ADEU.
Completely agree. Your fantasy heartbreaker doesn’t need to be called "Dungeons & Dragons", and doesn't magically become a better or worse game if it is.
 


What's your point other than to argue details? The idea that magic "ruins" medieval fantasy is refuted by one of the pillars of medieval fantasy.
I don't think anyone said that all magic ruins medieval fantasy, so a rare and low level magic example does not really refute anything that was actually said. Heck even the Palantirs are mostly lost or difficult / dangerous to use, so even the sending part cannot actually happen, despite the 'technology' existing
 

I'm not talking about the game he runs--nor is he, other than as a jumping-off point.

He's talking about what 6e should be for absolutely everyone.

He wants these principles to be enforced, unless the group invents their own thing separate from it.

It couldn't possibly work as the basis upon which 6th edition is built. That's...literally the topic of the thread.
I'm sorry. I though I was specifically told we weren't supposed to consider what the people who own the D&D brand would actually make, only what we want them to make.
 

Much of these "next edition" threads end up thinly disguised sales pitches for the posters preferred fantasy heartbreaker. I find it highly amusing that they supposedly have what they want in said 3pp, yet long for D&D to become more like it.

Completely agree. Your fantasy heartbreaker doesn’t need to be called "Dungeons & Dragons", and doesn't magically become a better or worse game if it is.

You folks know that isn't what "fantasy heartbreaker" means right?

I think it is pretty hilarious for people to draw lines where THEIR preferred changes would be a 6E, but not these other ones.
 

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