Reynard
aka Ian Eller
The monster design at least is, for both. I am less familiar with or concerned about the player facing stuff.Well, personally I think A5e is superior design quality to 5.5, but obviously I'm biased. Can't speak to TotV.
The monster design at least is, for both. I am less familiar with or concerned about the player facing stuff.Well, personally I think A5e is superior design quality to 5.5, but obviously I'm biased. Can't speak to TotV.
Maybe, but remember we are talking about personal preferences here, not what we think WotC would or should do.It does it at the cost of extra rules and more things to keep track of though. That was ultimately my player's feedback after our A5e game, they didn't think the new layer of rules added enough "oomph" to warrant it (which was surprising as even my more crunchy oriented players thought the same).
The point being is, one of 5e's greatest successes was toning back the rules after two editions that had done a lot to add a lot of codified rules. And so in any 6e discussion, any pushing to add more on top has to be met very carefully, the days of a lot more crunch being core to the game is gone imo.
Considering simplicity an objective good that 5e facilitated is, ironically, a subjective opinion, held by you and your players perhaps but not by all. Obviously, I consider A5e extra rules layer a very good thing, and regularly add to it in my own game.It does it at the cost of extra rules and more things to keep track of though. That was ultimately my player's feedback after our A5e game, they didn't think the new layer of rules added enough "oomph" to warrant it (which was surprising as even my more crunchy oriented players thought the same).
The point being is, one of 5e's greatest successes was toning back the rules after two editions that had done a lot to add a lot of codified rules. And so in any 6e discussion, any pushing to add more on top has to be met very carefully, the days of a lot more crunch being core to the game is gone imo.
What? Why wouldn't you just use a shortbow? Why should a sword act like a shortbow? How can a sword act like a shortbow?I'm not asking to cleave mountains here, I'm basically asking for my sword guy's sword to also be considered a shortbow(with lesser range if must).
I agree, but that also means they are no worse, just less popular.If you could magically take TotV and slap the 5.5 PHB cover on it, I guarantee the fan reaction to it would be similar to what actual 5.5 got.
they both publish one setting only, it would be weird for them to have options that they exclude from that settingI asked if any 3pp specifically exclude THEIR other material from their settings. Show me a Paizo book that limits what you can use from other Pathfinder books. Or a Kobold Press setting that doesn't allow all the options in Tales of the Valiant.
IME, they are not superior in play to the 5e24 MM. With the exception that the MM doesn't have anything equivalent to A5e elite, 5e14 mythic monsters. There are of course specific ones that can go either way. If A5e upped there math to match 5e24 MM then I would give it the nod as there designs generally have more options which I like design-wise. However, I find that a problem at the table often (that is why I said "in play" at the beginning).The monster design at least is, for both. I am less familiar with or concerned about the player facing stuff.
I agree that the power bump for PCs in the 2024 rules means you have to tream them as a level or two higher when using the A5E encounter system. I don't see the complexity in the monsters being a problem though -- quite the opposite. I hate one trick pony bags of hit points.IME, they are not superior in play to the 5e24 MM. With the exception that the MM doesn't have anything equivalent to A5e elite, 5e14 mythic monsters. There are of course specific ones that can go either way. If A5e upped there math to match 5e24 MM then I would give it the nod as there designs generally have more options which I like design-wise. However, I find that a problem at the table often (that is why I said "in play" at the beginning).
My group ultimately rejected A5e because of the added complexity too. I like a lot of it design-wise so I still buy a lot of the books, but they don't get any use. Currently I am looking at even less complex version of 5e, that is why I am very interested in Mike Mearl's Odyssey. It seem like it might 90% of what I want 5e to be and which case I might use it has the basis for our next campaign (with some required homebrew of course - nothing is perfect). That depends on the final product of course, but most of what he discusses makes a lot of sense to me.Considering simplicity an objective good that 5e facilitated is, ironically, a subjective opinion, held by you and your players perhaps but not by all. Obviously, I consider A5e extra rules layer a very good thing, and regularly add to it in my own game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.