D&D General 6E But A + Thread

I'm not asking to cleave mountains here, I'm basically asking for my sword guy's sword to also be considered a shortbow(with lesser range if must).
why not use a shortbow instead? I’d much rather say your sword-guy also is good with the bow instead…

Have your spinning attack for AoE, heck even a ground-stomp, but a sword that takes double duty as a ranged weapon, why?
 

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3) Another look at legendary monsters. 4e's later solo monsters I think finally got to the sweet spot of what boss monsters should look like. We have also had some really innovative stuff on the 3pp side that could be incorporated here. Legendaries in 5e are ok but they still don't do the proper job.
While I agree legendary monsters could be improved (very easily in fact). Heck, just making more liberal use of the "mythic" mechanic would help a lot. However, I don't find 4e's later solo's very compelling. I feel I had to do a lot more work to 4e solos to make them interesting than I have to do to 5e legendary monsters. What do you like about 4e solos compared to 5e legendaries?
 

Don't need legendary resistance if solos get to act 4-5 times a round......that's the obvious fix here. They get 4 turns every round.
Agreed. I have wondered what was the thinking shifting from 4e solo design to 5e legendary monster system, as I agree it seems like such an easy idea to have the monster go at multiple initiatives.

did they find it was too complex, the monsters too powerful, they were just really trying to go "this isn't 4th edition we promise", I have always wondered what pushed that changed.
 


I agree that the power bump for PCs in the 2024 rules means you have to tream them as a level or two higher when using the A5E encounter system. I don't see the complexity in the monsters being a problem though -- quite the opposite. I hate one trick pony bags of hit points.
It depends on the use. Most monsters go down in a round or two, so having lots of options is not helpful IME. If a monster does stay around longer I can easily improvise with the tools 5e (and previously 4e) provide. Now for big solo boss fights I do like more options. However, I tend to do those myself as they will suit my needs better than A5e, 5e, ToV, or anything else.
 

I agree that the power bump for PCs in the 2024 rules means you have to tream them as a level or two higher when using the A5E encounter system.
Also, it is not the 5e24 PCs that are the issue IME. It is that A5e monsters are generally weaker than 5e24 monsters at higher levels. That holds true regardless of 5e14, 5e24, or A5e PCs are used.
 

Legendary resistance and legendary actions do not serve the same purpose design wise.
The goal of resistance is to stop them from being locked down.....and doing nothing because they miss their turn.....(and all other actions until the end or beginning of their next turn). Just give them 4 turns. Easy. You can lock them down for 1 action/turn, but they still get turns in a round. So, I'm not sure your point? This doesn't fix ALL the spell problems (polymorph, sending them to another plane with a spell or three), but it stops stun and other similar things.
 

Also, it is not the 5e24 PCs that are the issue IME. It is that A5e monsters are generally weaker than 5e24 monsters at higher levels. That holds true regardless of 5e14, 5e24, or A5e PCs are used.
Just a quick example since I was looking at it earlier: an A5E Marilith doesn't get Reactive so it loses a massive amount of potential damage and damage mitigation.
 

Don't need legendary resistance if solos get to act 4-5 times a round......that's the obvious fix here. They get 4 turns every round.
No, that is not the obvious fix. They tried that with some monsters in 4e and I've tried it in 5e. To much work IME. The legendary monsters work better. Now, prehaps having two turns might work, but more than that was a hassle IME.
 

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