D&D General 6E But A + Thread

Do you think it actually matters, or has Wizards been kept afloat by Magic anyway?
I'm saying Wizards has had a different design ideology since acquiring D&D over 20+: years ago. You might as well be advocating for the return of downwards AC, race/class restrictions or level limits in 6e for as much as hard bans in settings are likely.
 

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I'm saying Wizards has had a different design ideology since acquiring D&D over 20+: years ago. You might as well be advocating for the return of downwards AC, race/class restrictions or level limits in 6e for as much as hard bans in settings are likely.
You keep responding as if I said that WotC should publish Dragonlance with no tieflings allowed. that is not what i said. (That I think they should is beside the point.) What I said is that the DMG should present a few example settings in a manner that showed GMs how to use curated options lists and dials to create the settings and campaigns they wanted.
 

You don't think that any 3PPs create D&D settings that don't use all the options in the PHB?
Not what I asked. I asked if any 3pp specifically exclude THEIR other material from their settings. Show me a Paizo book that limits what you can use from other Pathfinder books. Or a Kobold Press setting that doesn't allow all the options in Tales of the Valiant. It's easy for a 3pp to tell people not to buy WotC books, harder to tell people to not buy your other books.
 

Not what I asked. I asked if any 3pp specifically exclude THEIR other material from their settings. Show me a Paizo book that limits what you can use from other Pathfinder books. Or a Kobold Press setting that doesn't allow all the options in Tales of the Valiant. It's easy for a 3pp to tell people not to buy WotC books, harder to tell people to not buy your other books.
You have constructed a strawman here.
 

I'm saying Wizards has had a different design ideology since acquiring D&D over 20+: years ago. You might as well be advocating for the return of downwards AC, race/class restrictions or level limits in 6e for as much as hard bans in settings are likely.

I dont think so. One only has to look at another very modern release, to see that there is a way to do what I am advocating for.
 

Not to me. I don't think it matters as much anymore. Obviously it still matters as money talks, but there are better designed games, and multiple "D&D" games.
It doesn't matter to me personally as far as what game I want to play, but it is what this thread is ostensibly about.
 



Right, because ToV and A5E are of an equivalent design quality of 5.5. There is nothing special about 5.5 -- or, really, D&D, beyond its brand value.

That's why this thread is supposed to be a discussion about what YOUR 6E would look like, because ANY game that is called D&D that has a few of key recognizable elements would still be D&D.
Well, personally I think A5e is superior design quality to 5.5, but obviously I'm biased. Can't speak to TotV.
 

Well, personally I think A5e is superior design quality to 5.5, but obviously I'm biased. Can't speak to TotV.
It does it at the cost of extra rules and more things to keep track of though. That was ultimately my player's feedback after our A5e game, they didn't think the new layer of rules added enough "oomph" to warrant it (which was surprising as even my more crunchy oriented players thought the same).

The point being is, one of 5e's greatest successes was toning back the rules after two editions that had done a lot to add a lot of codified rules. And so in any 6e discussion, any pushing to add more on top has to be met very carefully, the days of a lot more crunch being core to the game is gone imo.
 

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