D&D General 6E But A + Thread


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That's not what I said.

You specifically spoke of rules that don't work and need to be replaced by the user, because that's what needed to be done before. Literally have another active thread right now where that's the topic under discussion.

That people wanted the old school rules to suck, because that made it easier to replace them with rules that didn't, so bad rules were somehow good rules.
That is not what I said. So it seems we’re stacking misunderstanding on misunderstanding.

It happens. I’m getting in a plane so will need to drop shortly.
 


Why does a game where you can have elf thieves instead of just playing Elf, the class, have to be called D&D and be made by the D&D people?

Why does a game that has no level or class restrictions for elves, so you can have 20th-level elf paladins, have to be called D&D and be made by the D&D people?

Why does a game that no longer tracks weapon speed factors and track casting time in round segments have to be called D&D and be made by the D&D people?

Why does a game that no doesn't have prestige classes and has more than three saving throws have to be called D&D and be made by the D&D people?

Games change. As I mentioned elsewhere, except for 1e --> 2e, every edition has been different, even radically so, than the previous one. And this is a thread about a hypothetical new edition, not a half edition or old-but-cleaned-up edition.
D&D has, on average, changed far, far more over the years than any other RPG. Your claim is not valid beyond the 800-lb gorilla.
 




So now we need to listen to fan response, but only when Lanefan thinks it's the correct fan response?
Well that would be nice, but... :)

More seriously, listening to player response is not at all likely to give you a better overall game. Listening to forever-DM's responses might, if you can somehow sort them from the players, because it's usually in a DM's interests to have and maintain a longer-term view of how things work, what's broken, and so forth.

For example a player might look at a cool new power, love it, and upvote it ten times out of ten. A DM might look at the same cool new power, realize it's ultimately going to ruin the game, and downvote it.

As players greatly outnumber DMs, guess what happens. And it's left to the DMs to clean up the resulting mess.
 


Because I am daunted by the scale of the task. A lone designer trying to do what literally a team of dozens of people took three years to build. Even if that team's result was unsatisfying, it is not a task a lone person takes on lightly.

Especially because I very strongly believe in collecting play testing data and actually analyzing it,
In all fairness I think your only option there is to just design something, run it out for your group, and see where it goes. That might provide the only data you get to analyze.

And speaking from experience, it's way less work if you can first find a system that's vaguely sort of what you want (in your case, maybe 4e?) and kitbash from there rather than starting right from whole cloth.
rather than manufacturing push polls that merely rubber stamp what I was already going to do anyway. Or have you forgotten the times where WotC put out polls where the only options were various flavors of "yes"?
Their surveying was poor in 1999 and hasn't improved since.
 

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