6th level spell for sorcerer

Without looking at my books, I think the familiar only needs to be nearby during the casting of the spell.

Bye
Thanee
 

log in or register to remove this ad

Since you asked: yes, you're wrong. ;) But it's a common and understandable mistake.

You're probably remembering the line in the familiar's Share Spell ability description, which says: "Additionally, the master may cast a spell with a target of 'You' on a familiar (as a Touch range spell) instead." Antimagic Field does not have a Target of 'You'. In fact it doesn't have a Target at all; it has an Area of 10' radius. That emanation happens to be centered on the caster, but the caster is not the target of the spell.

Compare this to spells like Shield, or Polymorph Self. Those are explicitly targeted upon the caster, which means you could use them as touch spells on your familiar.

A lenient DM might ignore the distinction, and allow you to center AMF on your familiar. But that falls into the realm of a house rule, because the books as written don't allow it.

[BTW, please ignore my above reference to the 5' limit. I was having a IRL conversation at the time, and I got confused about which rule I was talking about.]
 
Last edited:

Spell List

Okay, here is my Spell List. By the way, this is a Dragonstar campaign. I will skip level 0 and level 1 spells.

2nd
Repair(dragonstar)
Cat's Grace
Invisibility
Knock
Refuel(dragonstar)

3rd
Fireball(what else)
Vampiric Touch
Fly
Dispel Magic

4th
Phantasmic Killer
Improved Invisibility
Dimension Door

5th
Teleport
Sending(I know, but I use it alot)

6th
Greater Dispelling

I do have identifie as a first level spell, however, my Dm is very strickt and goes by the rule. I am not sure, but I will most likely take analyze dweonmer or whatever it is called as my last 6th level, so that leaves me open with one spell slot of 6th level. Mass Haste seems to be the best so far since I dont' have Haste. Any ideas what I should take for my 4th and 5th level, I'm going to level soon, so any comments are welcome. Also, I have the Staff Of Power, a circlet of true seeing, and bracers that let me cast wall of force once a day. Thank you again for your help.

Peace
 

Ok, that's easy: Mass Haste !!!

Hey, Sending is a decent spell, if it's useful in the campaign! One of the few spells I was really missing with my Transmuter (who has prohibited school: Evocation), but there is still Greater Shadow Evocation, altho it only has a 40% chance to succeed. ;)

Bye
Thanee
 

4th level: Polymorph Other (altho in 8th and 9th level there is Polymorph Any Object and Shapechange). Enervation is pretty nasty.

5th level: maybe Wall of Force?

Bye
Thanee
 

Mass haste. You'll not only be able to cast two spells in one round (or maybe cast a full round spell like the summon spells, if you take one later, in one round), but it will make the rest of the party fast as well. They will thank you in every single battle (well, most of them, anyway). I can't think of a better thing for a fighter to move your speed _and_ make a full attack (always a nasty one if the enemy is a spring attack wuss, or have to move on to the next enemy). I can well imagine that _noone_ in the party will disagree the next time when you want an item that's a little more expansive as it should be, if you haste them all all the time!
 


Depends on your (and the targets, if not you) level and size.

You can polymorph into any creature (animal or monster) you are familiar with (have seen at least).

There are a few limits and restrictions as outlined in the new Tome & Blood version of the spell, which supersedes the PHB version.

Basically you can polymorph into anything from Monster's Manual, which is not a Construct, Elemental, Outsider or Undead, which is no more than one size category larger than you (so up to large, assuming you are medium-size) and which has no more than your own HD (13?) or 15, whichever is lower.

If you use Polymorph Other on yourself, be sure that you choose a form that can speak, so you can dispel the spell later, unless you have the Silent Spell feat (or a friendly cleric nearby).

Bye
Thanee
 

With Polymorph Other you can (among other things)...

...gain Fly, Swim, Burrow or any other natural form of movement.
...gain extreme physical abilities.
...gain extreme amounts of natural armor.
...grant any of these to your friends.
...polymorph your enemies into wussy animals.

All of this in one spell! The possibilities are almost endless!

But as I said, there are coming even better (is that even possible?) versions later (8th and 9th level).

Bye
Thanee
 

Re: Spell List

MensurB said:
Okay, here is my Spell List. By the way, this is a Dragonstar campaign. I will skip level 0 and level 1 spells.

2nd
Repair(dragonstar)
Cat's Grace
Invisibility
Knock
Refuel(dragonstar)

3rd
Fireball(what else)
Vampiric Touch
Fly
Dispel Magic

4th
Phantasmic Killer
Improved Invisibility
Dimension Door

5th
Teleport
Sending(I know, but I use it alot)

6th
Greater Dispelling

I do have identifie as a first level spell, however, my Dm is very strickt and goes by the rule. I am not sure, but I will most likely take analyze dweonmer or whatever it is called as my last 6th level, so that leaves me open with one spell slot of 6th level. Mass Haste seems to be the best so far since I dont' have Haste. Any ideas what I should take for my 4th and 5th level, I'm going to level soon, so any comments are welcome. Also, I have the Staff Of Power, a circlet of true seeing, and bracers that let me cast wall of force once a day. Thank you again for your help.

Peace

Honestly, I wouldn't have taken Greater Dispel yet. At your level, it is not that much better than a standard dispel and your spells known list is few and precious.

I don't have the list of 6th level spells in front of me but Disintegrate seems the best choice of the ones I've heard. Whatever shadow spells come in at that level are also good flexible sorcerer spells (although I will never again permit shadow magic spells in any campaign I run). I also tend to like the Summon Monster spells for their flexibility.

Chain Lightning is an OK choice because it hits multiple targets and does good damage. If the Otiluke's Freezing Sphere spell (or whatever it is called) is on that level, that one is good too because the ray version has no save and does a LOT of damage.

I don't like Mass Haste with your spell list. You have a limited selection of spells and you don't have enough combat spells to need to eat a 6th level slot just to get another partial action for yourself and the rest of the party. Next time you get a 3rd level spell take Haste instead. If your party wants to be Mass Hasted let them pay for a staff for you to use or perhaps help you buy some scrolls or let them buy their own potions of haste.

Please don't take offense, but I think your spell list has a number of choices that I think are of dubious value for a sorcerer.

D'door AND teleport? That is 2 spell slots for spells that do nearly the same thing. I would've passed on D'door and tried to hold on until I could get teleport. Teleport is a better spell in every way and ony one level higher.

Dispel Magic and Greater Dispel is not quite as bad IMHO because sometimes you DO need that many dispels and Greater Dispel does get better with level. As I said, I think you should've waited a couple of levels before you take Greater Dispel. At 13th level or so it isn't that much better than Dispel Magic, but I can't quibble with the choice because it will become useful later.

Lastly we come to Phantasmal Killer. This is a personal bias but I can't stand that spell. It is a specialty spell that I find of highly questionable utility for a wizard much less a sorcerer. If you are looking for an illusion spell that does damage use whichever shadow magic spell comes in at that level. If you are trying to do damage use ANYTHING else. I can't remember off the top of my head but I think this spell doesn't work on creatures that are immune to mind-affecting affects. It is also single target and does VERY little damage and the damage dice are fixed to boot. It is lousy in every way that a spell can be lousy.

My DM once suggested something to me that I found works very well when creating a sorcerer. Draft up the sorcerer's spell list as if he were lvl 20. Then as you gain level take your spells from that list. Also, when you choose your lvl 20 spell list think, "Will this be useful when I hit level 20?" If not, don't take it. Remember, once you choose a spell you are stuck with it forever (barring a Wish). Be VERY careful that the spells you choose will remain useful because you don't get a second chance to pick.

Tzarevitch
 

Remove ads

Top