TaranTheWanderer
Legend
For a 7 day time frame, Base building works well at higher levels: Fabricate, Stone Shape, Wall of Stone etc...
There is Move Earth which would be useful too. But, the problem with that is they're all spells and you want your 'crafters' in the party to help too!
My advice is change the time to 1 month. That's 4 weeks (maybe a 10 day week) of 'adventuring' to find resources and allies and return them to your home base and upgrade your base.
I'd start with a simple base: maybe it's a small village or a cave (if you all play goblins!). You make small forays into a nearby forest to secure an area and you reinforce it and make it safe enough for NPCs to come and gather materials. Maybe you find survivors who have specific specializations that give you extra upgrades. Crafting skills that PCs own give you the potential to upgrade stuff quicker and at less of a cost.
So, essentially, for 1 or two weeks of the month, it's a survival/exploration game where you find NPCs and resources (clear those mines out so you can get your miners in). Then, the other 2 weeks is building your fort. Which is just a mini-game so you don't spend lots of in-game time on it. Assign points to upgrades. Finding NPCs and having appropriate crafting skills and tools unlocks upgrades and makes upgrades cheaper. Finding resources through adventuring gives you points (maybe use the xp table for your points so, as they level up, they are also tracking points) that go towards the upgrades. If you use milestone leveling, xp can be used purely for leveling your town.
So, it'd be a bit of work to figure out the system, but once done, you can just play a post-apocalyptic D&D game.
Lots of opportunities for social encounters too. You find a rival town but they don't want to join you but they have a blacksmith so you have to convince them to join you - or kidnap them! Or maybe a rival kidnaps a bunch of your labour while you're out adventuring and you have to rescue them.
There is Move Earth which would be useful too. But, the problem with that is they're all spells and you want your 'crafters' in the party to help too!
My advice is change the time to 1 month. That's 4 weeks (maybe a 10 day week) of 'adventuring' to find resources and allies and return them to your home base and upgrade your base.
I'd start with a simple base: maybe it's a small village or a cave (if you all play goblins!). You make small forays into a nearby forest to secure an area and you reinforce it and make it safe enough for NPCs to come and gather materials. Maybe you find survivors who have specific specializations that give you extra upgrades. Crafting skills that PCs own give you the potential to upgrade stuff quicker and at less of a cost.
So, essentially, for 1 or two weeks of the month, it's a survival/exploration game where you find NPCs and resources (clear those mines out so you can get your miners in). Then, the other 2 weeks is building your fort. Which is just a mini-game so you don't spend lots of in-game time on it. Assign points to upgrades. Finding NPCs and having appropriate crafting skills and tools unlocks upgrades and makes upgrades cheaper. Finding resources through adventuring gives you points (maybe use the xp table for your points so, as they level up, they are also tracking points) that go towards the upgrades. If you use milestone leveling, xp can be used purely for leveling your town.
So, it'd be a bit of work to figure out the system, but once done, you can just play a post-apocalyptic D&D game.
Lots of opportunities for social encounters too. You find a rival town but they don't want to join you but they have a blacksmith so you have to convince them to join you - or kidnap them! Or maybe a rival kidnaps a bunch of your labour while you're out adventuring and you have to rescue them.