MGibster
Legend
D&D has almost always had an adventure treadmill. Characters go adventuring, they gain experience and treasure, become more powerful, and go out to repeat the whole process until they run out of levels. Good times. Way back in the old days, you you needed to spend your hard earned gold to level up. i.e. There was something for players to do with all the gold they accumulated. But in 5th edition, that isn't the case (in my experience). By the time player characters are 5th level, money isn't really a concern.
Will the 5th edition DMG better address what to do with treasure? I know the DM can just make stuff up, but I am hoping them have some actual rules. Maybe they can spend a bunch of gold to get a new proficiency in tools or skills, maybe they have rules for running a household, something...anything?
Will the 5th edition DMG better address what to do with treasure? I know the DM can just make stuff up, but I am hoping them have some actual rules. Maybe they can spend a bunch of gold to get a new proficiency in tools or skills, maybe they have rules for running a household, something...anything?