D&D (2024) Treasure in D&D 2024

Charlaquin

Goblin Queen (She/Her/Hers)
Waterdeep(depending on editions) has 133k city population with 1,4M in it's metropolitan area.

basically, if there is a city in FR where you can buy anything it's in Waterdeep.
Population isn’t the relevant factor. Big as it may be, it’s still just a mundane settlement.
 

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Yaarel

🇮🇱He-Mage
Bastions is the money sink. Gain treasure. Own and operate a cool place.

I am against buying-and-selling magic items, because it becomes too much like nonmagical technology. Every magic item is like a person, that a character needs to attune to. But I favor players making and modifying their own magic items.

The larger the population the more likely to have more very high level characters. These characters would make or acquire powerful magic items. Even so, outliers, uniquely powerful characters tend to show up from anywhere.
 

Horwath

Legend
Bastions is the money sink. Gain treasure. Own and operate a cool place.

I am against buying-and-selling magic items, because it becomes too much like nonmagical technology. Every magic item is like a person, that a character needs to attune to. But I favor players making and modifying their own magic items.

The larger the population the more likely to have more very high level characters. These characters would make or acquire powerful magic items. Even so, outliers, uniquely powerful characters tend to show up from anywhere.
+X items are not like a person,
+X items are just better craftsmanship, nothing more, nothing less.

they may just as well be mundane items with bigger price tag.
 

Yaarel

🇮🇱He-Mage
+X items are not like a person,
+X items are just better craftsmanship, nothing more, nothing less.

they may just as well be mundane items with bigger price tag.
Heh, I am less of a fan of "plus" items generally.

I agree magic items can be created by "nonmagical" techniques. In other words, these items are created by means of the "Martial power source". But in a fantasy setting, any sufficiently advanced technology is a form of magic, including Martial magic.

Akin to the sword makers who imbue their soul into the swords they make, Fighters and Rogues and various "Martial" NPCs should be able to make magic items. These are full-on magic items, and can have any magical properties depending on the concept.
 

Maxperson

Morkus from Orkus
+X items are not like a person,
+X items are just better craftsmanship, nothing more, nothing less.

they may just as well be mundane items with bigger price tag.
You can certainly play it that way, but +x items are explicitly magic, not just better craftsmanship.
 


Horwath

Legend
You can certainly play it that way, but +x items are explicitly magic, not just better craftsmanship.
they may be magical by rules, but they feel mundane.

what is magical about your +1 weapon?
err, it's sharper? It handles better? somewhat...

when your axe is set on fire and it's handle does not burn, that is magical.
 

Maxperson

Morkus from Orkus
they may be magical by rules, but they feel mundane.

what is magical about your +1 weapon?
err, it's sharper? It handles better? somewhat...

when your axe is set on fire and it's handle does not burn, that is magical.
They feel boring to me, but not really mundane Being able to cut being who other wise can't be cut or are resistance to cuts is something magical about it.

I agree that the magic of a flaming weapon is much more wonderous than a plus to hit.
 

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