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8 deadly sins of a player


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The Pen and Paper kind...

Ah. Well, I knew you didn't mean what I thought the initials stood for, but I honestly couldn't come up with Pen and Paper. TTRPG, sure, I could figure that one out when I first saw it, but not PnP. Though, I am a bit disappointed. I thought Vampire: The Masquerade the rise of LARPing may have had caused more profound changes to the hobby than this out-of-touch old fogey knew about.
 


1. Foreknowledge. Reading the adventure or knowing the game master to know what is coming. And using this to your advantage.
2. Gluttony. Hogging the action and game play.
3. Greed. Wanting more loot, levels, magic items than other at the table
4. Sloth. Being too lazy to engage with other players or the game master’s world.
5. Wrath. Becoming angry when the dice go against you, or the game master rules against you.
6. Envy. Envy the time the game master spends with other players at the time.
7. Sentimental becoming too attached to your pc.
8. Thinking I could come up with 8 sins in 8 minutes.

8 should be "Argumentative. having made a case, and been ruled against, continuing to argue the case."
 



Along with foreknowledge, there is: Playing the System, and not the situation. i.e. Min Maxing, and other rules inspired winning techniques.

When players reduce the game to rules and mechanics, so that it becomes like a game of Zelda.
 

Into the Woods

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