9th Circle Heist:: Abyssal D&D (closed! See OOC thread)

If you are just now reading this and are wondering if you can submit a character- you still can! I haven't started the game yet and only a couple of characters have been submitted.

Players announced October 1st, and the 1st post should appear then. As of this writing there are still three days to submit a character.

To recap:

This is a Play By Post game about demonic characters who are dispatched to steal something important from an Archdevil's castle.

All of the characters are demonic or undead characters, ECL 15. Succubus, Dretch, half-fiends, lich, vampires, etc. Most WOTC 3.5 sources are approved. Libris Mortis is a favorite.

Also allowing for gargoyle or nycter characters.

The ECL is equal to Level Adjustment+monster HD+any character levels. Example: A gargoyle with a level adjustment (LA) of +5 and 4HD is ECL 9 and can add on 6 levels of whatever. A Succubus is LA of 6 with 6HD. She is ECL 12, and can add on three levels.

Roll standard stats (4d6+drop lowest) at invisiblecastle.com

Only about a paragraph of background is required, but the character sheet has to be correct.

200,000 gp starting gold to equip your character.

Read through the thread and ask any questions you like! October 1st!
 
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Bobitron said:
Second, I hear you. I'm starting to think this might not be the game for me, though. Can you sign me up as an alternate, perhaps? I'll keep an eye on the game and if the time comes where you need another player, I'll decide after I've seen some IC play. No insult meant, of course, I'm just intimidated by all these numbers. Maybe it comes from playing non-core races at this level, but it's a bit of a shock for me to see a forty-whatever stat. :confused:

No offense taken! But don't be too intimidated by the numbers. I guarantee that D&D can handle it without breaking. I found this out this last year when my main campaign went all the way to 20th. I'll keep you in mind as an alternate in case you change your mind.
 
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Haakon the Gargoyle

7 HD Gargoyle and ftr 2 bar 1.

Large monstrous humanoid move 50, fly 60 average

Str 16 +12 = 28 (+9) [34 (+12)]
Dex 11 +2 +1= 14 (+2)
Con 13 +12 +1 = 26 (+8)
Int 10 -4 = 6 (-2)
Wis 12 = 12 (+1)
Cha 9 -4 = 5 (-3)

HD 7d8+2d10+1d12 + 80
hp 141 (3, 10, 5, 6, 7, 5, 7, 5, 5, 8 +80) http://invisiblecastle.com/find.py?id=158767 re roll http://invisiblecastle.com/find.py?id=158769 http://invisiblecastle.com/find.py?id=158770 re roll forgot the first should be maxed so didn't reroll.

F +23 (+5 gargoyle +3 ftr +2 brb +8 con +5 resistance)
R +12 (+5 gar +2 dex +5 res)
W +8 (+2 gar +1 wis +5 res)

BAB +10
Grapple +26 (+10, +12, +4)

Attack +26(+28 vs. lawful outsiders) adamantine two handed sword +4 lawful bane (3d6+18+4(+2 +2d6 vs. lawful outsiders)).

Full attack +26 adamantine Two handed sword +4 lawful bane (3d6+22), bite +20 d8+6, gore d8+6.

AC 26 (10+ 6 natural +5 armor (chain shirt +1) +6 shield (large shield +4) +2 dex, -1 size), touch 11, flat footed 24

Feats: Multiattack, Combat Reflexes, Awesome Blow, Extra Rage, Power Attack, Improved Bull Rush

Skills: Spot +16 (13 ranks, +2 racial, +1 wisdom).

DR 10/magic, fire resistance 10, no crits or sneak attacks.

200K gp:
36 K Belt of giant strength +6
36 K Major fortification +1 chain shirt
36 K animated +4 large steel shield
53 K adamantine +4 lawful outsider bane large two handed sword +4
25 K cloak of resistance +5
12 K ring of energy resistance Minor

Stats 9,12,10,13,16,11.

http://invisiblecastle.com/find.py?a=show&id=158289

Advancement +2 on stats from 4 and 8 HD.

Gargoyle +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma.

Large +8 Str, -2 Dex, +4 Con

Net +12 str, +2 Dex, +12 con, -4 int, -4 cha, +2 discretionary.

other large factors -1 AC, -1 attack, +2 natural Armor, 10 ft reach, damage increases by a die for weapons, grapple and other effects modified as well.

Gargoyle aspects:

—A gargoyle’s base land speed is 40 feet. It also has a fly speed of 60 feet (average).
—Darkvision out to 60 feet.
—Racial Skills: A gargoyle’s monstrous humanoid levels give it skill points equal to 7 x [7] (2 + Int modifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.
—Racial Feats: A gargoyle’s monstrous humanoid levels give it two feats.
— +4 natural armor bonus.
—Special Qualities (see above): Damage reduction 10/magic, freeze.
—Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.
—Favored Class: Fighter.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
2 claws d6, bite d8, gore d8
A gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

History

Haakon was born to a clutch of gargoyle's on Lord Orcus' layer of the abyss. Raised to fight Orcus' many enemies Haakon is a snarling predator who likes to bat around prey with his huge sword as they come within his reach. Fanatically devoted to his lord he goes on missions wherever the demon says to go and with whatever demonic or undead minions the lord decides. As long as Haakon is allowed to destroy creatures and things, he is happy to serve his lord's dark ends.

Going for the large gargoyle with reach and combat reflexes. The muscle.
 
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At someone's mention of using an advanced Gargoyle, my imagination went wild. I'll have the background up today.

Code:
[B]Name:[/B] Heartless
[B]Class:[/B] Advanced Gargoyle (7HD) Fighter 3
[B]Race:[/B] Gargoyle
[B]Size:[/B] Large
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Evil
[B]Deity:[/B] Erythnul

[B]Str:[/B] 30 +10           [B]Level:[/B] 15       [B]XP:[/B] 105,000
[B]Dex:[/B] 12 +1            [B]BAB:[/B] +10/+5     [B]HP:[/B] 162 (7d8 + 3d10 + 100)
[B]Con:[/B] 30 +10           [B]Grapple:[/B] +24    [B]Dmg Red:[/B] 10/magic
[B]Int:[/B]  9 -1            [B]Speed:[/B]30', 60'f [B]Spell Res:[/B] --
[B]Wis:[/B] 12 +1            [B]Init:[/B] +1        [B]Spell Save:[/B] +--
[B]Cha:[/B]  8 -1            [B]ACP:[/B] -3         [B]Spell Fail:[/B] --%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +13   +0    +1    -1    +6    +0    29
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 28

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +10   +5    +20
[B]Ref:[/B]                       6    +1    +5    +12
[B]Will:[/B]                      6    +1    +7    +14

[B]Weapon                  Attack   Damage     Critical[/B]
Heartcrusher              +20     3d6+16       20x4
Longbow                   +11     2d6+11       20x3
Claw                      +19     1d6+10       20x2
Bite                      +19     1d8+10       20x2
Gore                      +19     1d8+10       20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Darkvision 60ft.,
Fly speed 60ft (average),
+2 racial bonus on Hide, Listen, and Spot checks
+8 bonus to Hide checks when concealed against stone,
+6 natural armor,
DR 10/magic,
Freeze(Ex),
Doesn't need to eat or breathe,
-4 Size modifier to Hide checks,
-1 Size modifier to attack rolls,
-1 Size modifier to AC,
Acid, Cold, and Fire resistence 10

[B]Feats:[/B] Exotic Weapon Proficiency (Goliath Greathammer) (1st), 
Iron Will (3rd),
Multiattack (6th),
Power Attack (Fighter 1st),
Improved Bull Rush (Fighter 2nd),
Awesome Blow (9th)

[B]Skill Points:[/B] 13       [B]Max Ranks:[/B] 13/6
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Hide                       6    +1    -2    +5
Intimidate                 3    -1          +2
Knowledge(Religion)        0    -1          -1
Listen                     2    +1    +2    +5
Spot                       2    +1    +2    +5
Survival                   0    +1          +1

[B]Equipment:               Cost  Weight[/B]
Heartcrusher         35,360gp   60lb
Fullplate            91,000gp   50lb
Longbow               3,500gp    6lb
Ring of Freedom      40,000gp   --lb
Vest of Resist +5    25,000gp    1lb
Amulet of Health+2    4,000gp   --lb
20 Arrows                 1gp    3lb
[B]Total Weight:[/B]125lb     [B]Money:[/B]1,140gp  0sp  0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               532  1064  1600  3200  8000

[B]Age:[/B] 50
[B]Height:[/B] 8' 7"
[B]Weight:[/B] 900lb
[B]Eyes:[/B] Red 
[B]Hair:[/B] None
[B]Skin:[/B] Dark gray and craggy
Appearance: Heartless stands an imposing 8'7" tall and weighs a monstrous 900lbs. His armored, hulking dull gray form is solid with muscle. He carries a large two-handed hammer that he seems more than capable of using to devastating effect. His eyes burn red as if they were gateways to a furnace of hellfire. His great, bloodstained maw is usually fixed in a neutral position, neither frowning nor smiling.

Background: (I'd like to tie Heartless' background in with one of the other characters, preferrably a spellcaster. Heartless needs an owner ;) )

Heartless used to be known as Graklek, and was part of a group of gargoyles that made their lair in a mountain range on the 176th layer of the Abyss. He was sold by his elders to a fiendish magic user when he was young, and bound to serve. He spent the next several years of his life defending the magic user's stronghold against diabolic enemies, growing freakishly large as he feasted on the flesh of his fallen devils.

While he was out on a short hunting flight one day, he spotted a small caravan heading down out of the mountains. He descended upon them to kill and eat, and was surprised when he was met by a couple of large humanoids, one of which wielded a large two-handed hammer. The fight was brutal, but ended swiftly with Graklek beating one of the humanoids to death with the corpse of the other one. He laid into the rest of the caravan with a terrible glee. He kept one of the caravan drivers alive for a particularly long time, enjoying its torment. Before it died, it spat out its last words at Graklek, "You are a heartless monster, may the gods condem your soul to an eternity of pain." So much did Graklek like those words, that he took on a new name, "Heartless." He kept the giant hammer as a reminder of that pleasant day, and has been very satisfied with the destruction he can deal with it.

(The remainder of his background will wait until I find out #1. If I'm in the game, and #2. If anyone else in the game wants me to work his story in with theirs. If not, I'll change his background a bit.)

Stat rolls:
http://invisiblecastle.com/find.py?a=show&id=158278

4th level stat bump went into Str
8th level stat bump went into Con

Hitpoint rolls:
http://invisiblecastle.com/find.py?id=158313
Re-rolling 2's on the hitpoints:
http://invisiblecastle.com/find.py?id=158314

Edit - Forgot to list what the two weapons and the armor were:

Heartcrusher is a +1 Large Adamantine Lawful Outsider Bane Wounding Goliath Greathammer
The Longbow is a +1 Large Mighty Composite Longbow (+10 str bonus)
The fullplate is +5 Mithral Full Plate of Acid, Cold, and Fire resistence
The Vest is a Vest of Resistence +5
The Ring is a Ring of Freedom of Movement
The Amulet is an Amulet of Health +2

Edit 2 - And now I just saw that Voadam was interested in playing an advanced gargoyle as well. Crap. Hey Voadam, how about we play a gargoyle duo? I'll be Smash, and you can be Grab. ;)
 
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Holy Cow a +6 will save?
please boost this by whatever means necessary - DC 24 Will saves will not be uncommon.
since many of the charaters are undead, and BoB is harmless looking - you will be the primary target of mind effecting spells.
 

Good point, looks like I'll have to ditch the cloak of displacement for a cloak of resistence. I can ditch Weapon Focus for Iron Will too. Also, I forgot to add the saves from 3 levels of fighter.

Edited. Thanks EvilHalfling. :)
 
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Lobo Lurker said:
Eh... I'm a fan of leaving an Achilles Heel in my characters. After all, weaknesses build character, even if they don't 'win' the game.

Well, if DC 24 will saves will be common, I'll still be failing half the time.
 

Lobo Lurker said:
Eh... I'm a fan of leaving an Achilles Heel in my characters. After all, weaknesses build character, even if they don't 'win' the game.

If you are doing it on purpose that one thing, but building high level characters is hard. I have only played a PC this strong once, and I have never spent 200,000 on equipment. My other high level PC had +2-3 equipment mostly, and not optimized at that. Most of his wealth was an artifact identical to the moaning diamond but which would vanish after a single day of use.

Purchasing BoB's equipment took several tries and I'm still not entirely satisfied with my choices. BoB's Achilles Heel will be the blatant stupidity and naivitae that comes with an 8 int. and no Outer Planes knowledge. If he ends the adventure well I will prolly be disappointed.

Peter any decision on the mute dretch and spell casting? I saw someone else manage it with several rods of silence and the feat silent spell. I would prefer just to burn a feat for speech - or the loss of some other Ability - telepathy, scare or stinking cloud for instance. As an NPC I missed the mute part when BoB first appeared, and hand waved it away when I did realize it.
 
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