9th Circle Heist:: Abyssal D&D (closed! See OOC thread)

Evilhalfling said:
Peter any decision on the mute dretch and spell casting? I saw someone else manage it with several rods of silence and the feat silent spell. I would prefer just to burn a feat for speech - or the loss of some other Ability - telepathy, scare or stinking cloud for instance. As an NPC I missed the mute part when BoB first appeared, and hand waved it away when I did realize it.

You might want to look into the Nonverbal Spell feat from the Planar Handbook. It's kind of like natural spell, except you don't have to speak, just make some sort of noise.
 

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Just burn a single feat and your dretch can talk. Your'e like Meowf or something. Call the feat something like "Unique Dretch: Able to talk"

Or you could take Nonverbal Spell from Planar handbook. That seems to do the trick by allowing you to cast spells fine, but leaves you mute and you will have to communciate telepathically.

Or you know.. have a wand of ghost sound or magic mouth or something. :)
 
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IcyCool said:
Edit 2 - And now I just saw that Voadam was interested in playing an advanced gargoyle as well. Crap. Hey Voadam, how about we play a gargoyle duo? I'll be Smash, and you can be Grab. ;)

Gargoyle siblings, the Bruiser Brothers. With their awesome blow feats they like to play badmitton with opponents, knocking them through each others' threatened areas back and forth drawing AoOs as the prey gets knocked around, then again when the prey tries to get up.

Similar characters but a good team as long as nobody throws around a DC 24 will save.

Anybody else got a suggestion on boosting will saves for gargoyle bruisers?
 

Scion Elvin Ghost Psion/Pyrokineticist/Thrallherd

Below is my completed character submision, instead of a Half Fiend Cleric, I decided to go an Elvin Ghost. He is 99% complete all I need to do is spend a little more money on items, and create his 14th level Thrall. :D

[sblock]
Code:
Eldarath 'Scion' Evergreen
Male Elvin Ghost Psion (Kineticist) 5 / Pyrokineticist 4 / Thrallherd 1

Alignment: Neutral Evil
Deity: Vecna
Size: Medium
Type: Humanoid
Base Speed: Flight 30'(Perfect)

[url=http://invisiblecastle.com/find.py?a=show&id=158430]STATS[/url]
Str: 13 +1
Dex: 18 +4
Con: -- (formerly 7)
Int: 18(22) +4(+6) +1 level adjustment 
Wis: 15 +2
Cha: 20(24) +5(+7) +1 level adjustment

HP: 99 (12 + [url=http://invisiblecastle.com/find.py?id=158466]10d12[/url] + 8 Psionic Body feat)

AC: 25(27) (10Base + 4Dex + 6 Bracers +5(+7) Deflection)

Saves: 
Fortitude: +5 (5 base) 
Reflex: +9 (5 base +4 dex)
Will: +9 (7 base +2 wis) 

Init: +4

Base attack bonus: +5

Attacks: 
Phantoms Kiss: +10 2d4+2 20x2 (+2d6 Psionic Weapon, + 2d6 Weapon afire)


Skills
Bluff 12 (5 rank +7 Cha)
Concentration 20 (13 ranks +7 Cha)
Craft 7 (1 rank +6 Int)
Diplomacy* 11 (4 rank +7 Cha)
Hide 12 (0 ranks +4 dex +8 ghost skills)
Intimidate 17 (10 rank +7 Cha)
Knowledge (Arcana) 19 (13 ranks +6 Int)
Knowledge (Planes) 19 (13 ranks +6 Int)
Knowledge (Psionics) 19 (13 ranks +6 Int)
Knowledge (Religion) 14 (8 ranks +6 Int)
Listen 12 (0 ranks +2 Wis +2 racial +8 ghost skills)
Psicraft 19 (13 ranks +6 Int)
Search 16 (0 ranks +6 Int +2 racial +8 ghost skills)
Spot 12 (0 ranks +2 Wis +2 racial +8 ghost skills)
*cross class skill

Feats
Psionic Weapon(P), Psionic Body(P), Inquisitor(P), Expanded Knowledge(Mind Link)(P), Exotic 
Weapon Prof(Spiked Chain), Maximised Power
(P)=Psionic Feats

Equipment
Nobles Outfit

Phantom's Kiss (+1 Brilliant Energy, Ghost Touch, Spiked Chain) 72000gp 10lb
Bracers of Armour +6 36000gp
Brooch of Shielding 1500gp
Cloak of charisma +4 16000gp
Glove of Storing 10000gp
Headband of Intellect +4 16000gp
Ring of X-Ray Vision 25000gp


Treasure:  19500gp,  sp,  cp
Weight Carried: 10lbs

Special Abilities:

Elvin
+2 Dex -2 Con
Immunity to sleep spells & effects
+2 vs enchantment spell or effects
Low light vision
Elvin Weapon Prof: longsword, rapier, longbow, comp longbow, shortbow & comp shortbow
+2 on Listen, Search & Spot
Secret door detection (search check if within 5' of secret door)

Ghost
Undead Traits: Darkvision 60', Immunity to mind-affecting effects, poison, sleep effects,
paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability 
drain, energy drain, fortitude save effects, fatigue & exhaustion effects.
+4 Charisma 
+8 to Hide, Listen, Search & Spot
SA: Manifestation, Malevolence(DC 22), Corrupting Gaze (DC 22), Draining Touch (1d4 ability 
drain, heal 5 hit points per attack)
SQ: Rejuvenation, Turn Resistence +4

Pyrokineticist
Fire Lash: 15' ectoplasmic whip 1d8
Fire Adaption: +4 saves vs fire effects, fire resistance 10
Hand Afire: Touch attack 2d6 fire damage
Bolt of Fire: 60' ranged 10d6 fire damage (1d6/ class level)
Weapon Afire: +2d6 fire damage to any weapon

Thrall
Thrall Leadership Score: 21
Thrall: 14th level Thrall (maximum Thrall level of Character level -1)
Belivers: 60 (1st), 6 (2nd), 3 (3rd), 1 (4th), 1 (5th)

Powers Known  PP:40
1st- Energy Ray, Entangling Ectoplasm, Inertial Armour, Know Direction & Location
Mind Link(expanded knowledge feat), Missive.
2nd- Concealing Amorpha, Cloud Mind, Detect Hostile Intent, Energy Missle.
3rd- Energy Retort, Psychic Blast

Height: 5'
Eyes: Dark Brown
Hair: Black
Skin: Pale white

Appearance:
Before you hovers the translucent image of a handsome elegantly robed elvin lord.


History:
Eldarath was born a sickly child into the noble house of Evergreen, Eldarath always
felt that his overly demanding and critical father blamed him for the loss of his mother, 
thus Eldarath learnt to compensate for his phyiscal disabilities by excelling into more 
esoteric areas, Eldarath thus hoped to gain the approval and recognition of not only his 
father but but also of his peers.

It was during Eldarath's research into ancient religious texts that Eldarath stumbled
across an ancient elvin ritual, which would enable him to leave behind the frailties of 
his fleshly form and transcend into a higher incorporeal form. 

With the help of his only friend and mentor (a secret follower of Vecna) Eldarath began 
to make preperations for this ritual, when his father found out what he was planning he 
confronted his son and threatened to expose his vile acts and have him banished. 

His father was very surpirsed when Eldarath manifested his hidden psionic powers, Eldarath 
was able to stun and strangle his father, Eldarath then completed the ritual and burnt 
down the family estate to cover all trace of his deeds.

With his transcendance to a incorporeal form, Eldarath changed his name to Scion, as a 
mocking tribute to father, who always wanted Eldarath to be a worthy scion of house 
Evergreen.

Scion has spent the decades since that day, hidden in the background of Elvin society
slying mantipulating events to futher strengthen his power base and futher his hidden 
agenda. 

Recently Scion was directed by mighty Vecna himself to lend aid to a powerful 
demon prince, although Scion isn't thrilled about his assignment, he is wise enough 
to know it wouldn't be wise to cross his undying master.
[/sblock]
 

Strong Ghosts: Man, that's the second ghost build I've seen with a strength score... is it really needed? I thought incorporeal creatures didn't have strength scores. Am I wrong?

Weak-Willed Gargoyles: You can always make a custom item of WILL boosting. As it only affects one save, I imagine that it'll be cheaper than a cloak of resistance. You'd just have to find a way of making it a different kind of bonus so that it would stack with the enhancement bonus from the cloak of resistance.

Iron Will (unnamed) + Prieapt of Wisdom (enhancement) + Cloak of Resistance (enhancement) + Headband of Bull-Headedness (morale)
 

Lobo Lurker said:
Strong Ghosts: Man, that's the second ghost build I've seen with a strength score... is it really needed? I thought incorporeal creatures didn't have strength scores. Am I wrong?

Ghosts can manifest to physical form at will, so I would assume they still need a Strength score.
 

Bobitron said:
Ghosts can manifest to physical form at will, so I would assume they still need a Strength score.

Yeah, :) I just reread that and noted that I had confused general combat (manifested) with the various special abilities (the touches) that use the dex modifier rather than the strength modifier.

Edit: Strength Statistic reinstated.
 

Peter said:
This is going to be good. :) :]

Too bad most devils won't be that susceptible to seduction... Extreme racial hatreds, lacking gender-identities, and all. (Most fiends are asexual, right? Except for Erinyes, Succubi and Mariliths, they seem to have no gender-identifying traits in their depictions. (no private parts).

Lobo Lurker said:
Also, regarding the succubus, they make killer Marshals as well ("add cha bonus to..." for minor auras). Or just imagine all the crazy power points a Succubus Wilder would have (are psionics allowed?).

You don't say... Could you perhaps send me a copy of the class? Pretty please ;). Nephtys66@hotmail.com

Peter said:
About a paragraph of background is all I require, other than a correct character sheet.
...
That seems counterintuitive given the "drama is everything, roleplaying not roll-playing!" philosophy of the last decade or so, right? But seriously, this way is more functional and will keep everyone engaged in a good way.

I agree. :) Character-development belongs in the game, not the character sheet. I enjoy role-playing, but I'm already in a couple of games that's all about talking, so this game will be refreshing.


Peter said:
Holy crap, now I'm terrified. :)

Nah, it just means she'll be safe from most spells. She'll still be vulnerable against melee attacks, even with her AC of 35 ;). Her main weakness is a lack of offensive ability.


Lobo Lurker said:
Strong Ghosts: Man, that's the second ghost build I've seen with a strength score... is it really needed? I thought incorporeal creatures didn't have strength scores. Am I wrong?

They do when on the Ethereal Plane, but I agree it seems a bit suboptimal in general.
 


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