9th Circle Heist:: Abyssal D&D (closed! See OOC thread)

Nephytys said:
CHA: 41/+15 (18+16(race)+6(enhancement)+1(level))

This is going to be good. :) :]

Although I can't figure out why your saves are so high. There must be a detail I am not getting. I am thinking the +15 added to each one is incorrect...
 
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Blackguards, like paladins, add their Charisma modifiers to their saves.

It's one of the few reasons why a succubus would make a good blackguard, I guess. They're not terribly strong nor resiliant by demonic standards...but they have massive, bloated Charisma, and thus incredible saving throws when blackguarded. :)
 

Lobo Lurker said:
Note, I didn't post this as I already posted another character, but Gargoyles make *quite* the front-line fighters. Good natural AC, and the ability to take racial Hit Dice to get size LARGE (+8 str, -2 Dex, +4 Con, +2 natural armor, I think).

I made up a sample character and thought that he was quite scary.

Good point

All that for the size but also -1 on attack and AC.

Now I'm thinking 7HD gargoyle (size large) +5 LA, bar2, ftr 1.
 

I'm a bit turned off by all the numbers, to be honest. No chanracter histories?

My character will probably end up the weakest of the bunch, Peter, so I can understand if you pick somebody else due to a better build. No sweat. :D
 

Eh, -1 size penalty to attacks, +4 size bonus (*cough* strength *cough*) to attack... I think it all works out. Yeah, you're easier to hit but you move faster, hit harder, grapple better, and have superior natural armor.

:) They're only numbers bobitron. No character had been submitted. I was just commenting based on a post I saw about someone thinking of being a front-line fighter. From that metagame perspective, talking numbers makes sense, though I'm the last to min-max every aspect of my characters, I *do* feel that numbers to have a place when discussing character creation.

Also, regarding the succubus, they make killer Marshals as well ("add cha bonus to..." for minor auras). Or just imagine all the crazy power points a Succubus Wilder would have (are psionics allowed?).
 
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Bobitron said:
I'm a bit turned off by all the numbers, to be honest. No character histories?

My character will probably end up the weakest of the bunch, Peter, so I can understand if you pick somebody else due to a better build. No sweat. :D

About a paragraph of background is all I require, other than a correct character sheet.

I have a couple of reasons for this:

1) It's more important for me to see a character develop in actual play than to read about his development before play begins. I think it's liberating to treat the character this way.

2) Some GMs demand several pages of "well written background", but I often find the demand kind of snobby. So I don't want to come off like that.

3) I'm not big on blather or 'colorful conversation' that doesn't go anywhere. I think it derails the game (dangerous on a Pbp!) and you end up never leaving the "tavern". That said, you will never, ever, ever start in a tavern in anything I run. I realize some people think it's the height of roleplaying (not being sarcastic here, either!) to roleplay the merchant when the character has to buy a new sword to the point that they haggle for hours. I've been in that exact game before.

4) It often complicates things in a needless and noisy way. Like if one guy has a detail in his several pages of background about hating all orcs, and I put an orcish npc in anyhow, and then his character starts throwing an IC hissy (which is probably a lot of awesome dramatic fun for that one player, since he is roleplaying) the rest of the group can be left in an awkward situation where they end up as background characters and audience members to the one guy who needs to explore his psychological problems with orcs. Again- I'm not being sarastic about that, because I've been in that game too. :)

That seems counterintuitive given the "drama is everything, roleplaying not roll-playing!" philosophy of the last decade or so, right? But seriously, this way is more functional and will keep everyone engaged in a good way.
 

Shayuri said:
Blackguards, like paladins, add their Charisma modifiers to their saves.

It's one of the few reasons why a succubus would make a good blackguard, I guess. They're not terribly strong nor resiliant by demonic standards...but they have massive, bloated Charisma, and thus incredible saving throws when blackguarded. :)

Holy crap, now I'm terrified. :)
 

First, thanks for correcting my spelling in your quote, Peter. No need to spread my mistakes around, I make enough as it is without having to see them twice. ;)

Second, I hear you. I'm starting to think this might not be the game for me, though. Can you sign me up as an alternate, perhaps? I'll keep an eye on the game and if the time comes where you need another player, I'll decide after I've seen some IC play. No insult meant, of course, I'm just intimidated by all these numbers. Maybe it comes from playing non-core races at this level, but it's a bit of a shock for me to see a forty-whatever stat. :confused:
 

Bobitron said:
My character will probably end up the weakest of the bunch, Peter, so I can understand if you pick somebody else due to a better build. No sweat. :D

No, don't sweat it! It's not the raw firepower of the build that is important, so much that the build has to be correct. And, you know.. cool or unique somehow.

It's a heist. have you ever seen the Italian Job or Reservoir Dogs? You have the wheelman, the muscle, the brains, the demolitions guy, etc. Everyone has a niche.

This will be the same... except involving monstrous D&D characters in hell.
 


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