Bobitron said:
I'm a bit turned off by all the numbers, to be honest. No character histories?
My character will probably end up the weakest of the bunch, Peter, so I can understand if you pick somebody else due to a better build. No sweat.
About a paragraph of background is all I require, other than a correct character sheet.
I have a couple of reasons for this:
1) It's more important for me to see a character develop in actual play than to read about his development before play begins. I think it's liberating to treat the character this way.
2) Some GMs demand several pages of "well written background", but I often find the demand kind of snobby. So I don't want to come off like that.
3) I'm not big on blather or 'colorful conversation' that doesn't go anywhere. I think it derails the game (dangerous on a Pbp!) and you end up never leaving the "tavern". That said, you will never, ever, ever start in a tavern in anything I run. I realize some people think it's the height of roleplaying (not being sarcastic here, either!) to roleplay the merchant when the character has to buy a new sword to the point that they haggle for hours. I've been in that exact game before.
4) It often complicates things in a needless and noisy way. Like if one guy has a detail in his several pages of background about hating all orcs, and I put an orcish npc in anyhow, and then his character starts throwing an IC hissy (which is probably a lot of awesome dramatic fun for that one player, since he is roleplaying) the rest of the group can be left in an awkward situation where they end up as background characters and audience members to the one guy who needs to explore his psychological problems with orcs. Again- I'm not being sarastic about that, because I've been in that game too.
That seems counterintuitive given the "drama is everything, roleplaying not roll-playing!" philosophy of the last decade or so, right? But seriously, this way is more functional and will keep everyone engaged in a good way.