So, it came up in another thread that some people were suggesting that gaining 1d6 Sneak Attack every level for 10 levels is not unbalanced. The example PrC had Rogue BAB and saves, 4 skill points per level, the uncanny dodges, poison use, and the ability to switch out 3 of the 10 sneak attacks for abilities such as improved evasion, if desired.
I think it was just me. The example PrC was actually the Assasin PrC, which requires you to kill someone for no better reason than to become an assasin (thus, while you are gaining levels in it, you must be evil). I suggested a similar PrC years ago in these very forums, to likewise mixed responses. In a combat-heavy game, I can see where this may be too much. In a normal game, or a combat-lite game I don't think its unbalanced.
As I mentioned in this post:
http://www.enworld.org/showthread.php?t=127621 the trade-offs between 10 levels would be:
3 Rogue Special Abilities (which could be feats)
40 Skill Points (taken from a wider skill list)
vs
Poison-Use (You do not suffer the 5% chance of poisoning yourself)
+5d6 Sneak Attack Dice
Generally, until level 20, a character taking this PrC would do 2-3 more Sneak Attack dice worth of damage. The PrC I proposed did not get 10 levels of Sneak Attack, but had the potential to gain all 10 (at the cost of any other "Assasin" ability, like Death Attack or Poison resistance).
Given the rather caustic responses in this thread, perhaps limiting the Sneak Attack to +7d6 would be enough. My rationale is that this PrC is mostly taken by NPCs in a campaign, perhaps the occasional evil campaign would have the rogue character become an assasin. This PrC idea was not supposed to be a generic 10-level SA advancement PrC, which is unfortunately what Rystil made the title imply.
I am not trolling, but in a fantasy game where PrCs like Eldritch Knight and Mystic Theurge are balanced, I would've liked to discuss the numbers and attitudes people would have about the proposed change.
Technik