lordxaviar
Explorer
I brought this up in a thread about age... but here is the wizard and his assistant/apprentice. below that is a conversion done and posted on en. I would like to see how everyone (if anyone) would convert this couple any and all additions you would make, rules followed and fixed (hint- there was a mistake according to the original rules- and the conversion didnt take into account that horan could no longer summon an invisible stalker - i just updated the spell and left it at the level it was) so here goes... really hope form some imput.. I have done my conversion and will post when i finish the entire module.. oh yes and their spell books.
H. Court of the Master (use Map H)
Built in the section of the city reserved for nobility, this walled compound shows signs of recent repair and upkeep. The streets around it are clear of rubble and undergrowth.
This is the abode of the magic-user Horan (AC 4; MV 12”; MU 12; hp 32; AT 1; D by weapon; spells; S11, I16, W13, D10, C9, Ch14; AL LE). He normally dresses in a silken robe which hides his bracers of defense (AC 4) and his dagger of venom.
He also carries a potion of extra-healing and a scroll of protection from magic. His spells are:
First level: charm person, magic missile (x5), ventriloquism
Second level: detect invisibility, ESP, forget, invisibility, mirror image
Third level: clairvoyance, haste, hold person, slow
Fourth level: ice storm, minor globe of invulnerability, Rary’s mnemonic enhancer (already cast),wizard eye
Fifth level: Bigby’s interposing hand, cone of cold, feeblemind, Mordenkainen’s faithful hound
Sixth level: guards and wards
Besides the magic items listed above, Horan also carries a small silver whistle (to summon the leopards from area H2) and a miniature elaborately carved chest. This is actually part of a Leomund’s secret chest spell. If the chest is undamaged, the characters may summon Horan’s treasure chest. This chest is locked and may only be unlocked using the key and method described at area H10. In the chest is a potion of extra-healing, a scroll with the clerical spells cure disease and heal, a jewel of flawlessness, and 4,000 pp. There are also three gold tablets worth 500 gp each. These tablets are used by Horan’s agents to show the Main Entrance guards that they are on Horan’s business and guaranteed safe passage.
Horan is assisted by the woman Kwairno, (AC 9; MV 12”; MU 4; hp 9; #AT 1; D by weapon, spells; S9, I15, W11, D15, C9, Ch 10; AL LE). Kwairno wears a ring of free action and carries a wand of negation (5 charges). Kwairno’s spells are:
First level: friends, magic missile, read magic
Second level: stinking cloud, web
kwairnos spell book was listed as"In the book are the following spells: comprehend languages, friends, maglc missile, shield,
read magic, continual light, hold portal, knock, Leomund’s trap, stinking cloud, web."
horans
First level: affect normal fires, charm person, comprehend languages, erase, magic missile,
protection from evil, push, unseen servant, ventriloquism
Second level: detect invisibility, ESP, forget, invisibility, Leomund’s trap, locate object,
magic mouth, ray of enfeeblement, scare
Third level: clairvoyance, feign death, fly, haste, hold person, monster summoning I, slow
Fourth level: fire trap, ice storm, minor globe of invulnerability, Rary’s mnemonic enhancer, wizard eye
Fifth level: Bigby’s interposing hand, cone of cold, contact other plane, feeblemind,
Mordenkainen’s faithful hound
Sixth level: guards and wards, invisible stalker, part water
and the conversion
Horan: Male Human Wiz12; CR 12; Medium-Size Humanoid; HD 12d4; hp 32; Init +4 (Improved Initiative); Spd 30 ft.; AC 16 (+6 bracers of armor +6); Atk +7/+2 melee (1d4+1, 19–20/x2, dagger of venom); SA spells; AL LE; SV Fort +4, Ref +4, Will +9; Str 11, Dex 10, Con 10, Int 18, Wis 13, Cha 14.
Skills and Feats: Concentration +15, Diplomacy (cc) +9 1/2, Handle Animal (cc) +9 1/2, Knowledge (arcana) +19, Knowledge (local) +5, Spellcraft +19; Alertness, Brew Potion, Combat Casting, Craft Wondrous Item, Extend Spell, Improved Initiative, Leadership, Quicken Spell, Scribe Scroll.
Possessions: Bracers of armor +6, dagger of venom, potion of cure serious wounds, scroll of minor globe of invulnerability (caster level 12), small silver whistle (to summon leopards from area H2), miniature chest (see below).
Spells Prepared (4/5+3/5/5/4/3/2): 0—Daze, Detect Magic, Ray of Frost, Read Magic; 1st—Charm Person, Magic Missile (5), Unseen Servant, Ventriloquism; 2nd—Detect Thoughts, Invisibility, Invisibility (Quickened), Mirror Image, See Invisbility; 3rd—Clairaudience/ Clairvoyance, Haste, Hold Person, Slow, Summon Monster III; 4th—Arcane Eye, Ice Storm, Minor Globe of Invulnerability, Rary’s Mnemonic Enhancer (already cast); 5th—Bigby’s Interposing Hand, Cone of Cold, Mordenkainen’s Faithful Hound; 6th—Guards and Wards.
The miniature elaboarately carved chest is actually part of a Leomund’s secret chest spell. Characters may identify it on a successful Spellcraft check (DC 24).… In the chest is a potion of cure serious wounds, a scroll of cure disease, heal (caster level 11), a periapt of proof against poison, and 2,000 pp.
Note: jewel of flawlessness no longer exists, replaced with periapt of proof against poison.
Horan is assisted by the woman Kwairno.
Kwairno: Female Human Wiz4; CR 4; Medium-Size Humanoid; HD 4d4; hp 12; Init +2 (Dex); Spd 30 ft.; AC 12 (+2 Dex); Atk +2 melee (1d4–1, 19–20/x2, masterwork dagger); SA spells; AL LE; SV Fort +0, Ref +3, Will +4; Str 9, Dex 15, Con 9, Int 16, Wis 11, Cha 10.
Skills and Feats: Concentration +6, Hide (cc) +5 1/2, Knowledge (arcana) +10, Knowledge (local) +10, Spellcraft +10; Brew Potion, Combat Casting, Scribe Scroll, Toughness.
Possessions: Masterwork dagger, ring of freedom of movement, rod of negation.
Spells Prepared (4/4/3): 0—Daze, Detect Poison, Light, Read Magic; 1st—Alarm, Magic Missile (2), Shield; 2nd—Ghoul Touch, Melf’s Acid Arrow, Web.
kwairnos book
Spellbook: 1st—Alarm, Comprehend Languages, Hold Portal, Magic Missile, Shield; 2nd—Continual Flame, Ghoul Touch, Knock, Leomund’s Trap, Melf’s Acid Arrow, Web
horans
Spellbook: 1st—Charm Person, Comprehend Languages, Erase, Magic Missile, Protection from Good, Ray of Enfeeblement, Unseen Servant, Ventriloquism; 2nd—Detect Thoughts, Invisibility, Leomund’s Trap, Locate Object, Magic Mouth, Mirror Image, Scare, See Invisbility; 3rd—Clairaudience/Clairvoyance, Fly, Haste, Hold Person, Slow, Summon Monster III; 4th—Arcane Eye, Bestow Curse, Fire Trap, Ice Storm, Minor Globe of Invulnerability, Rary’s Mnemonic Enhancer; 5th—Bigby’s Interposing Hand, Cone of Cold, Contact Other Plane, Feeblemind, Mordenkainen’s Faithful Hound; 6th—Control Water, Guards and Wards, Summon Monster VI.
H. Court of the Master (use Map H)
Built in the section of the city reserved for nobility, this walled compound shows signs of recent repair and upkeep. The streets around it are clear of rubble and undergrowth.
This is the abode of the magic-user Horan (AC 4; MV 12”; MU 12; hp 32; AT 1; D by weapon; spells; S11, I16, W13, D10, C9, Ch14; AL LE). He normally dresses in a silken robe which hides his bracers of defense (AC 4) and his dagger of venom.
He also carries a potion of extra-healing and a scroll of protection from magic. His spells are:
First level: charm person, magic missile (x5), ventriloquism
Second level: detect invisibility, ESP, forget, invisibility, mirror image
Third level: clairvoyance, haste, hold person, slow
Fourth level: ice storm, minor globe of invulnerability, Rary’s mnemonic enhancer (already cast),wizard eye
Fifth level: Bigby’s interposing hand, cone of cold, feeblemind, Mordenkainen’s faithful hound
Sixth level: guards and wards
Besides the magic items listed above, Horan also carries a small silver whistle (to summon the leopards from area H2) and a miniature elaborately carved chest. This is actually part of a Leomund’s secret chest spell. If the chest is undamaged, the characters may summon Horan’s treasure chest. This chest is locked and may only be unlocked using the key and method described at area H10. In the chest is a potion of extra-healing, a scroll with the clerical spells cure disease and heal, a jewel of flawlessness, and 4,000 pp. There are also three gold tablets worth 500 gp each. These tablets are used by Horan’s agents to show the Main Entrance guards that they are on Horan’s business and guaranteed safe passage.
Horan is assisted by the woman Kwairno, (AC 9; MV 12”; MU 4; hp 9; #AT 1; D by weapon, spells; S9, I15, W11, D15, C9, Ch 10; AL LE). Kwairno wears a ring of free action and carries a wand of negation (5 charges). Kwairno’s spells are:
First level: friends, magic missile, read magic
Second level: stinking cloud, web
kwairnos spell book was listed as"In the book are the following spells: comprehend languages, friends, maglc missile, shield,
read magic, continual light, hold portal, knock, Leomund’s trap, stinking cloud, web."
horans
First level: affect normal fires, charm person, comprehend languages, erase, magic missile,
protection from evil, push, unseen servant, ventriloquism
Second level: detect invisibility, ESP, forget, invisibility, Leomund’s trap, locate object,
magic mouth, ray of enfeeblement, scare
Third level: clairvoyance, feign death, fly, haste, hold person, monster summoning I, slow
Fourth level: fire trap, ice storm, minor globe of invulnerability, Rary’s mnemonic enhancer, wizard eye
Fifth level: Bigby’s interposing hand, cone of cold, contact other plane, feeblemind,
Mordenkainen’s faithful hound
Sixth level: guards and wards, invisible stalker, part water
and the conversion
Horan: Male Human Wiz12; CR 12; Medium-Size Humanoid; HD 12d4; hp 32; Init +4 (Improved Initiative); Spd 30 ft.; AC 16 (+6 bracers of armor +6); Atk +7/+2 melee (1d4+1, 19–20/x2, dagger of venom); SA spells; AL LE; SV Fort +4, Ref +4, Will +9; Str 11, Dex 10, Con 10, Int 18, Wis 13, Cha 14.
Skills and Feats: Concentration +15, Diplomacy (cc) +9 1/2, Handle Animal (cc) +9 1/2, Knowledge (arcana) +19, Knowledge (local) +5, Spellcraft +19; Alertness, Brew Potion, Combat Casting, Craft Wondrous Item, Extend Spell, Improved Initiative, Leadership, Quicken Spell, Scribe Scroll.
Possessions: Bracers of armor +6, dagger of venom, potion of cure serious wounds, scroll of minor globe of invulnerability (caster level 12), small silver whistle (to summon leopards from area H2), miniature chest (see below).
Spells Prepared (4/5+3/5/5/4/3/2): 0—Daze, Detect Magic, Ray of Frost, Read Magic; 1st—Charm Person, Magic Missile (5), Unseen Servant, Ventriloquism; 2nd—Detect Thoughts, Invisibility, Invisibility (Quickened), Mirror Image, See Invisbility; 3rd—Clairaudience/ Clairvoyance, Haste, Hold Person, Slow, Summon Monster III; 4th—Arcane Eye, Ice Storm, Minor Globe of Invulnerability, Rary’s Mnemonic Enhancer (already cast); 5th—Bigby’s Interposing Hand, Cone of Cold, Mordenkainen’s Faithful Hound; 6th—Guards and Wards.
The miniature elaboarately carved chest is actually part of a Leomund’s secret chest spell. Characters may identify it on a successful Spellcraft check (DC 24).… In the chest is a potion of cure serious wounds, a scroll of cure disease, heal (caster level 11), a periapt of proof against poison, and 2,000 pp.
Note: jewel of flawlessness no longer exists, replaced with periapt of proof against poison.
Horan is assisted by the woman Kwairno.
Kwairno: Female Human Wiz4; CR 4; Medium-Size Humanoid; HD 4d4; hp 12; Init +2 (Dex); Spd 30 ft.; AC 12 (+2 Dex); Atk +2 melee (1d4–1, 19–20/x2, masterwork dagger); SA spells; AL LE; SV Fort +0, Ref +3, Will +4; Str 9, Dex 15, Con 9, Int 16, Wis 11, Cha 10.
Skills and Feats: Concentration +6, Hide (cc) +5 1/2, Knowledge (arcana) +10, Knowledge (local) +10, Spellcraft +10; Brew Potion, Combat Casting, Scribe Scroll, Toughness.
Possessions: Masterwork dagger, ring of freedom of movement, rod of negation.
Spells Prepared (4/4/3): 0—Daze, Detect Poison, Light, Read Magic; 1st—Alarm, Magic Missile (2), Shield; 2nd—Ghoul Touch, Melf’s Acid Arrow, Web.
kwairnos book
Spellbook: 1st—Alarm, Comprehend Languages, Hold Portal, Magic Missile, Shield; 2nd—Continual Flame, Ghoul Touch, Knock, Leomund’s Trap, Melf’s Acid Arrow, Web
horans
Spellbook: 1st—Charm Person, Comprehend Languages, Erase, Magic Missile, Protection from Good, Ray of Enfeeblement, Unseen Servant, Ventriloquism; 2nd—Detect Thoughts, Invisibility, Leomund’s Trap, Locate Object, Magic Mouth, Mirror Image, Scare, See Invisbility; 3rd—Clairaudience/Clairvoyance, Fly, Haste, Hold Person, Slow, Summon Monster III; 4th—Arcane Eye, Bestow Curse, Fire Trap, Ice Storm, Minor Globe of Invulnerability, Rary’s Mnemonic Enhancer; 5th—Bigby’s Interposing Hand, Cone of Cold, Contact Other Plane, Feeblemind, Mordenkainen’s Faithful Hound; 6th—Control Water, Guards and Wards, Summon Monster VI.