D&D 4E A 4E Combat Encounter - Round by Round Descritpion

I've edited and fixed some of the mistakes.

And come on, tell me that a kobold charging at you weilding a child's torso isn't cool? :)
 

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I also believe that the Dwarf Fighter has an ability that cancels movement if she hits during an OA, so for instance when the Kobold tried to shift away and got hit, it should have stuck to the Dwarf instead of moving about. But I could be wrong, as I don't have the character sheet besides me (but I feel confident, seeing as that's one of the perks I was trying to explain to my gf when we looked at different characters she could play in my upcoming demo).
 


DarkAngel1979 said:
I also believe that the Dwarf Fighter has an ability that cancels movement if she hits during an OA, so for instance when the Kobold tried to shift away and got hit, it should have stuck to the Dwarf instead of moving about. But I could be wrong, as I don't have the character sheet besides me (but I feel confident, seeing as that's one of the perks I was trying to explain to my gf when we looked at different characters she could play in my upcoming demo).

I think it ends their current movement, but if they have other actions left (standard for example), they can use that to do another action of movement.
 

Thanks for posting this btw. It was very amusing. I enjoyed the little side comments.

I've met Tim and Mike before when they visited up north a few years ago for an RPGA convention. I had a mental image of them saying the things you've written as I was reading. =)

Cedric
 

Delgar, great write up!

I'm curious if you were using any sort of markers or cards to keep track of conditions, ongoing damage, powers having been used up, etc. or were you keeping track of it all in your head as you ran this?
 

DarkAngel1979 said:
I also believe that the Dwarf Fighter has an ability that cancels movement if she hits during an OA, so for instance when the Kobold tried to shift away and got hit, it should have stuck to the Dwarf instead of moving about. But I could be wrong, as I don't have the character sheet besides me (but I feel confident, seeing as that's one of the perks I was trying to explain to my gf when we looked at different characters she could play in my upcoming demo).

When the fighter attacks a shifting character it's an immediate action, not an OA. So it doesn't stop the kobold from moving.
 

Nice to see some of the minion stuff implemented. Minions having fixed damage and effectively "1" hit points makes a DM playing a ton of them less daunting. And I know of a few players that will be happy to hear when a minion "crits" it doesn't actually deal more damage, since they deal fixed damage anyway.
 


FadedC said:
When the fighter attacks a shifting character it's an immediate action, not an OA. So it doesn't stop the kobold from moving.

Ah yes. Makes sense. I feel it's a tad counterintuitive though. It also seems to me that her ability on OA would rarely actually be used, and would only serve as a deterrent, as only a pretty desperate monster would attempt a non-shift move that threatens an OA.
 

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