So I've been thinking about the Berserker Barbarian, and how Frenzy is supposed to exhaust you, but as a result sucks because Exhaustion is too severe.
So I thought to make it consume a hit die instead, to reflect the exhaustion and lessen the consequences - Now you'll be hurting for healing but not literally dead if you Frenzy all day long.
But then the Berserker still can't Frenzy freely enough for me. It takes until level 12 for a Barbarian to be able to frenzy six times a day, every day, and that's only if (s)he doesn't spend hit dice on other things (like healing).
Then my thoughts turned to the original UA Ranger. It was a hot mess, stepping on toes everywhere and not really being very ranger-y. But one of the toes it stepped on was the Barbarian's. It had 2d6 hit dice per level. Obviously this is too strong for a Ranger, the Barbarian is supposed to be the meat sack. But that's why it's perfect for the Barbarian.
End result:
Thoughts?
So I thought to make it consume a hit die instead, to reflect the exhaustion and lessen the consequences - Now you'll be hurting for healing but not literally dead if you Frenzy all day long.
But then the Berserker still can't Frenzy freely enough for me. It takes until level 12 for a Barbarian to be able to frenzy six times a day, every day, and that's only if (s)he doesn't spend hit dice on other things (like healing).
Then my thoughts turned to the original UA Ranger. It was a hot mess, stepping on toes everywhere and not really being very ranger-y. But one of the toes it stepped on was the Barbarian's. It had 2d6 hit dice per level. Obviously this is too strong for a Ranger, the Barbarian is supposed to be the meat sack. But that's why it's perfect for the Barbarian.
End result:
- Changed Frenzy to consume a hit die on activating.
- Changed Barbarian's hit die to 2d6.
Thoughts?