Do you also explode all over people who tell you to "Have a nice day"? Nice? What a useless word! It means different things to everybody. How in heck can you wish me a "nice" day when we haven't spent 25 pages on a forum arguing over the parameters of what "nice" is -- let alone "a nice day" is? Nice should just be banished from the dictionary.
There is a huge difference. Nice is not a put down (unless you are The Witch). Video-gamey is. Especially given 4e's history of being declared to be just like World of Warcraft. (Or early 3e's of being just like Diablo). It is therefore deliberately offensive or ignorantly offensive.
Once again, my advice to you is to get over it. People will use the term videogamey (and nice) no matter how much you protest.
And the more people protest about people using thoughtless putdowns, the fewer will. Yes, this is a silly place to make a stand.
That I am not sure I can agree with. My knowledge of video games is admittedly limited, but I am not familiar with any video game that is as gritty as a tabletop game can be. Even the horror ones, like Silent Hill and Resident Evil, don't seem very gritty (even if they are enjoyable).
As gritty as a tabletop game can be or as gritty as Dungeons and Dragons (a game with an explicit raise dead spell) is?
Also horror and grit really aren't the same thing (and IIRC Resident Evil is about blowing the heads off zombies - yes it's horror, but like most D&D it's horror of the sort where you get to kill the horrifying creatures). For grit, try nethack. Or some of the more simulationist strategy games (Dwarf Fortress springs to mind).
To me, "videogamey" implies a great number of things, only one of which is a dealbreaker -- an artificial constraint on the possible action. For me, this problem arises from the following:
1. Any combat system that requires so long to resolve a combat that the action becomes artificially constrained to "only important combats". This includes the systems of both 3e and 4e. As a funny aside, although artificial constraint in action is something I associate with video games, this particular form of artificial constraint is something no video game I have ever played has included. Video games have no problems whatsoever dealing with minor combats.
Indeed. This is not video-gamey. Almost the reverse.
2. Skill Challenges as presented in the (early?) rules
The presentation was bad. Granted.
6. Any "game balance" that has a very narrow range of threat levels that can be both interesting and that can impact the outcome of the adventure as a whole.
This is an oversimplification but a good point.
And, the #1 thing that tabletop games do better than video games is remove that sense of artificial constraint.
It took a hell of a lot of pages. But we've finally got a decent explanation - constrained. That one works. I happen to disagree and could go into why, but thank you for being the
first person I have ever asked to come up with a decent answer to what the term means without going to crap about powers, healing surges, and the like.
And constrained is something that can be discussed without being unclear and doesn't have a history of offensive nonsense from people who demonstrably do not know what they are talking about and associated putdowns attached to it.
Erm, no. You've actually got those turned around.
"I don't like 4e" is, if you don't like 4e, a statement of fact. If you say it and you do like 4e, it is a false statement. It is a statement about an opinion, but the statement itself is either true or false.
Point.
"4e is too like a video game", OTOH, is a statement of opinion, expressed as a statement of opinion. If you are unclear, those words "too like" express a valuation. Valuations, by their nature, are subjective.
And point. I expressed the problem even worse than the people talking about things being video-gamey. The problem is that too like a video game claims to be based on something - and this should be a hook for discussion. But I have asked repeatedly what is meant - and every time I've asked I've come to the conclusion that by the logic being used by the speaker we want a video-gamey edition of D&D, 2e is by far the most - then 1e, then 3e, then 4e. Your post I am replying to is the
first time anyone's said anything that makes sense.
Actually, "I find the term videogamey to be too Jabberwocky" makes perfect sense to me, assuming that you are referring to the poem, which contains made-up nonsense words.
As opposed to the monster in the monster manual. There are many ways of taking it - which is why requests for clarification are made. And normally come back with nonsense like Thunderfoot's (which, let's not forget, included a slur on the intellegence of any DM who actually used the rules of D&D 3.X rather than automatically houseruling).
If I am offended that you think "videogamey" is a made-up nonsense word, there is no way that you can express that thought without my being offended.
Granted. But there is a world of difference between "I think that's a made up nonsense word" and "Only an idiot would make up a nonsense-word like that". (Or, more accurately for the context of the term, "Only a grognard who doesn't even like changing his underwear would make up a term like that" - the history of inaccurate comparisons to video games being used to put down 4e irrespective of truth values is older than 4e itself).
It is my belief that, in this case, and in many other similar cases of similar EN World threads, it is the thought expressed that is actually deemed offensive. This was, IMHO, true for Pokemount. It was true for my objection to the term "fluff". It is true for videogamey.
And that's not what it is from this side of the keyboard. It's the trying to sneak a classic put-down or insult (too like WoW) in under the radar. Or the use of it by people who don't know any better.