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A bit tired of people knocking videogames...

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Besides, I'm tired of hearing people get butthurt over the term videogamey. What about people like me, who get butthurt when people call my video games "RPGs"? We're not roleplaying, we're not using pens & paper, we're not referencing stats in books, and we don't have a gamemaster. So stop calling my video games RPGs!

Video games had a perfectly valid term for these games before they decided to call them "RPGs": Adventure games. Why did they feel the need to change that?

No GM? Sure you do, it's called the code. ;-)

...So, when your players draw pictures stylized after a type of animation, then the game is videogamey.

...What.

I think this has to do with "JRPGs" having the hero use a sword that needs its own zip code, and that would weigh more than the character in real life. Which is not to say that some anime doesn't also have this problem.
 

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I think this has to do with "JRPGs" having the hero use a sword that needs its own zip code, and that would weigh more than the character in real life. Which is not to say that some anime doesn't also have this problem.

Having an improbably large sword is a huge mainstay in western mythology too, though. Olso Big Knife had, er, a really big knife. Beowulf wielded a sword made for a giant.

Hell, we had them in real life. Zweihander, anyone?

I will never stop being amused at people pointing at things that exist both in real life and in western mythology and decrying it for being anime.
 

Yes, and in the theatrical combat trope I was in we had a huge sword. Its use in actual combat would have been to resist a charge or to cut the legs off a horse. Whereafter it would be abandoned for a more practical sword.

So just because they did exist, didn't mean they made a good choice for a head to head fight. And two handers weren't designed to be ridiculous.

Beowulf is justified: Strength of 30 men.
 

although I would say that it is a lesser form of imagination

Sorry, but I just can not agree with that. The problem is that argument is only thinking from a singular perspective, and even at that a limited one, and as a player only. And of course what must be true for one must be true for all. Which is simply not the case.

It takes a lot of imagination and work to create a CRPG.

And I just can't believe it takes away from a persons' imagination.

You can make the exact same argument for movies and books. A book shouldn't be made into a movie because the movie takes away from the imagination. You might as well not have art in an RPG book as well with that argument.

It's just a more visual form of imagination. And more ralized since the concepts are produced on paper or digital programs.

The thing a CRPG does is do things like restrict actions and dialogue. Such as if the CRPG doesn't want you to open a door then it's completely impossible to open a door and only the right pattern of dialogue will reveal needed information.

I wouldn't say greater, but definately equal, and just different. And it does take a lot more work to create a computer game than to create a module. One person can create a module. You don't even need to be an artist to create a module. For a game you need programmers and artists to work together. Especially for huge games like WoW and DDO.

Saying it's lesser is bad form, imo.
 

Chess is good game. Blackjack is a good game.

So ... they come out with Chess 2.0. Thing is, it plays much like Blackjack.

How could you not say "This Chess is too much like Blackjack?" They are supposed to be different and each has its place and its fan base.
 

Having an improbably large sword is a huge mainstay in western mythology too, though. Olso Big Knife had, er, a really big knife. Beowulf wielded a sword made for a giant.

(1) Who the heck is "Olso Big Knife"? What I got from Google was "Your search - "olso big knife" - did not match any documents."

(2) How is two examples (one until I find out who "Olso Big Knife" is!) "a huge mainstay"?


RC
 

Chess is good game. Blackjack is a good game.

So ... they come out with Chess 2.0. Thing is, it plays much like Blackjack.

How could you not say "This Chess is too much like Blackjack?" They are supposed to be different and each has its place and its fan base.

That would be a better analogy if all taabletop RPGs played the same way, and all video games played the same way. They don't.
 

I'm drawing a blank on figures from western lore (besides Beowulf & Osla) with improbably large weapons, too. There IS a difference between unusually large and "How is he CARRYING that thing?"

A big knife, after all, may be quite large, but it isn't bigger than something someone could normally wield. (I'm reminded of the challenger on Iron Chef Japan whose Chef's Knife was about 2' long, and almost as broad at the bolster as a typical cleaver.)
 
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Hell, we had them in real life. Zweihander, anyone?
So these look the same to you, do they?

zweihander-landsknecht.jpg
CloudBFS.jpg
 
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So, when your players draw pictures stylized after a type of animation, then the game is videogamey.

Yep, when they are using an anime style video game as reference. Anyway, it was a joke.

I will never stop being amused at people pointing at things that exist both in real life and in western mythology and decrying it for being anime.

I will never stop being amused when people think of a couple obscure examples and decide everyone else is wrong based on that.

(2) How is two examples (one until I find out who "Olso Big Knife" is!) "a huge mainstay"?

That's exactly what I was thinking. So I suppose because some people in real life have big googly eyes, we're not allowed to decry big googly eyes as being anime.
 

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